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keijiro / Lightprobeutility

Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh

LightProbeUtility

This example shows how to apply light probes to a mesh drawn with Graphics.DrawMesh.

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Note: this is a workaround for an issue that meshes drawn with DrawMesh aren't lit by light probes. It’ll be fixed in a future version, and then this workaround will become unnecessary.

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