All Projects → Figglewatts → LSDView

Figglewatts / LSDView

Licence: MIT License
Data file viewer for LSD Dream Emulator.

Programming Languages

C#
18002 projects
GLSL
2045 projects

Projects that are alternatives of or similar to LSDView

OpenDriver2Tools
Driver 1 and Driver 2 tools
Stars: ✭ 25 (+66.67%)
Mutual labels:  psx
awesome-emu-resources
A curated list of emulator development resources
Stars: ✭ 26 (+73.33%)
Mutual labels:  psx
CTR-tools
Crash Team Racing (PS1) tools - a C# framework by DCxDemo and a set of tools to parse files found in the original kart racing game by Naughty Dog.
Stars: ✭ 93 (+520%)
Mutual labels:  psx
pseudo-js
PLAYSTATION emulator in JavaScript
Stars: ✭ 76 (+406.67%)
Mutual labels:  psx
pctation
PlayStation emulator & debugger in C++17
Stars: ✭ 103 (+586.67%)
Mutual labels:  psx
NasdaqCloudDataService-SDK-Java
Nasdaq Data Link provides a modern and efficient method of delivery for real-time exchange data and other financial information. This repository provides a Java SDK for developing applications using Nasdaq Data Link's real-time data.
Stars: ✭ 70 (+366.67%)
Mutual labels:  psx
symdump
Dumper for PSX SYM debug files
Stars: ✭ 28 (+86.67%)
Mutual labels:  psx
nolibgs hello worlds
Collection of PsyQ basic examples NOT using libgs
Stars: ✭ 88 (+486.67%)
Mutual labels:  psx
godot-psx-style-demo
Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
Stars: ✭ 266 (+1673.33%)
Mutual labels:  psx
mipsel-ecoff-toolchain
Net Yaroze cross compiler toolchain for linux
Stars: ✭ 27 (+80%)
Mutual labels:  psx
Duckstation
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64
Stars: ✭ 2,888 (+19153.33%)
Mutual labels:  psx
PSXPackager
A utility to convert Playstation disc images in various formats to PBP format and back
Stars: ✭ 67 (+346.67%)
Mutual labels:  psx

LSDView

Data file viewer for LSD Dream Emulator.

Screenshot

Features

  • View/export 3D models
  • View/export levels
  • View animations
  • View/export textures
  • Export 3D models as OBJ or PLY
  • Export textures as PNG
  • Headless mode for converting entire dreams

User guide

LSDView can load and view many files from PlayStation 1 game 'LSD: Dream Emulator'

On the first launch

When you first run LSDView you should set the path to where your LSD data is. You will be given a dialog prompting you to do this on your first launch of the program.

Formats

Currently supported file formats are:

  • TMD (PlayStation models)
    • Can export to OBJ and PLY
  • TIM (PlayStation textures)
    • Can export to PNG
  • TIX (Archives of TIM files, used to load collections of textures into VRAM)
    • Can export all to PNG
  • LBD (Sections of levels in LSD, also contains models in level with animations)
    • Can export to OBJ and PLY
  • MOM (Containers for 3D meshes and their animations)
    • Can export models to OBJ and PLY, not animations

Controls

  • The 3D view can be rotated (in an Arcball fashion) by clicking and dragging
  • Scroll wheel can be used to zoom in and out
  • Click and drag with the right mouse button to pan around
  • If you want to recenter the view, there's a button for this in the help menu.

Textures

When you view a 3D model from a level (STG00 to STG13) initially it will be untextured. To texture it, you need to load textures into VRAM. To do this, click on the VRAM menu, then 'Load VRAM', and choose a TIX file from the level. Each TIX file is a different texture set.

If you load a TIX file from a different level you can emulate the glitch texture set. Try it out!

Headless mode

If you run LSDView in a terminal with command-line arguments, you can use it 'headless' (i.e. without a graphical frontend) mode. This is where CPU-intensive tasks can be performed. At the moment there is just one command, exportdream, which can export an entire dream.

Try it out by opening a terminal and running LSDView.exe exportdream --help!

Exporting models

You can export 3D models from LSDView to OBJ and PLY formats. This includes the LBD level tiles themselves. These exported models contain UVs into a combined texture atlas for the entire level.

It's recommended to export to PLY as opposed to OBJ, as the PLY format supports vertex colour data (OBJ does not).

This texture atlas can be exported from the 'VRAM' menu after loading VRAM. Simply click on the 'VRAM' menu, then click 'Export VRAM...'. If you use this exported image as the texture for any OBJ files exported from LSDView, then the textures should be applied correctly. There may be some errors for polygons that use vertex colouring as the OBJ file format does not support storage of vertex colour information.

OBJ export shading issue (Blender)

If you export as OBJ and you get shading errors that look like this: Shading issues

Then you can fix this in Blender by pressing this button under 'Object data properties' (with the object selected): Split normals

And the shading should now look normal: Fixed shading

Development guide

  1. Clone the repo
  2. Run a NuGet restore
  3. You're good to go

Make sure to follow the standard C# coding conventions seen here. Additionally, Line lengths must not exceed 120 characters in length.

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].