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keijiro / NoiseBall4

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A Unity example that shows how to use DrawProcedural on HDRP

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NoiseBall4

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This is an updated version of NoiseBall3 that shows how to use Graphics.DrawProcedural to draw procedurally generated objects without giving any mesh data to the render pipeline. The main difference from the previous implementation is that it supports High Definition Render Pipeline.

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