All Projects → Pinsius → PinGUI

Pinsius / PinGUI

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C++/SDL2/OpenGL GUI library

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PinGUI

C++/SDL2/OpenGL created by Lubomir "Pinsius" Barantal

Extensions: Glew for OpenGL functions. http://glew.sourceforge.net/

SDL + its extensions: SDL_TTF SDL_Image https://www.libsdl.org/

GLM library for matrix operations http://glm.g-truc.net/0.9.8/index.html

Boost (for bind function) http://www.boost.org/

I stopped to continue the development of this GUI library, as I´ve decided to dedicate my spare time to development of my own game engine. However, I was able to create my first editor prototypes using this library, it served well, but needed much more effort and time for its development. The code doesn´t have best architecture, but its working, and you may use it as you want. Thanks. I won´t delete the description below, so it stays as before.

Some of its features are :

  • Text creation (using SDL_TTF extension)
  • Dynamic text handling(if you write a variable, library will automatically update the text if the variable changes)
  • Basic gui elements (that can be networked together so elements can consist of other elements and create pure new style)
  • Advanced window creation options
  • Multitabbing (window can has more tabs with different content)
  • Scrolling
  • Windows have its own coordinate system ( [0;0] is the left corner of the window)
  • Each tab can have its own settings (for example font)

Video : https://www.youtube.com/watch?v=YxVG0uQdU_Y

This library was developed primary for learning purposes but now i consider it to be able to handle also the GUI in my projects ( even if it still needs lot of improvements).

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