All Projects → vmp1r3 → pottery

vmp1r3 / pottery

Licence: MIT license
Lathe example made on Unity. Build and edit simple pot-like shapes in runtime.

Programming Languages

C#
18002 projects

Projects that are alternatives of or similar to pottery

The-PyOS-Project
The PyOS project is an orbital mechanics simulator, entirely coded in Python, which uses the panda3D engine. The acronym PyOS stands for "Python orbit simulator". Feedback is appreciated !
Stars: ✭ 52 (+100%)
Mutual labels:  sandbox-game
libTech
Game engine inspired by id Tech and Source written in C#
Stars: ✭ 42 (+61.54%)
Mutual labels:  sandbox-game
westiny
This is a multiplayer topview western sandbox game written in rust. Under development.
Stars: ✭ 15 (-42.31%)
Mutual labels:  sandbox-game
PixelDot
Godot plugin for making 2D sandbox games like Terraria and Starbound.
Stars: ✭ 57 (+119.23%)
Mutual labels:  sandbox-game
Mindustry
The automation tower defense game
Stars: ✭ 13,105 (+50303.85%)
Mutual labels:  sandbox-game
Games
🎮 A list of popular/awesome video games, add-ons, maps, etc. hosted on GitHub. Any genre. Any platform. Any engine.
Stars: ✭ 18,676 (+71730.77%)
Mutual labels:  sandbox-game
DreamBlocks
Sandbox Game 2D written in Java
Stars: ✭ 17 (-34.62%)
Mutual labels:  sandbox-game
locas-ants
A modern Lua+Löve2D remake of my Ant Colony Simulation
Stars: ✭ 100 (+284.62%)
Mutual labels:  sandbox-game
WildWorld
Sandbox freestyle multiplayer game/engine in LÖVE/LUA.
Stars: ✭ 35 (+34.62%)
Mutual labels:  sandbox-game
Slimefun-Standalone
A standalone Game that is based on my Plugin "Slimefun 4". Maybe discontinued, I don't know... haven't worked on it for ages.
Stars: ✭ 23 (-11.54%)
Mutual labels:  sandbox-game
TerraCraft
Voxel Engine written in Python 3 + Pyglet.
Stars: ✭ 49 (+88.46%)
Mutual labels:  sandbox-game

🍸 Pottery 🍷

Pottery is runtime 3D shapes generator similar to lathe.

How it works

Shape is created which simply array of rings placed on top of each another by Y axis (vertically).
All rings have radius. Rings share the same amount of edges set in shape.
Mesh is created by shape height, ring radius and edges count.
All vertices are calculated using simple trigonometric formula where:
x = cos(π / faces * index)
y = sin(π / faces * index)
z = height / rignsCount * ringIndex


Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].