PSX retro graphics plugin for URP with Shadergraph in Unity
Work in progress prototype for the Chisel Level Editor, for Unity
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
Play Twine stories in Unity.
Alloy physical shader framework for Unity.
Visualize how much space each asset in your Unity game takes and quickly optimize your game's file size
A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects
A car soccer environment inspired by Rocket League for deep reinforcement learning experiments in an adversarial self-play setting.
Simple mesh cutting algorithm that works on simple 3d manifold objects with genus 0
Unity packages and demos—emphasizing ECS, jobs and the Burst compiler—by me, Reese.
This Unity plugin makes the HoloLens video camera frames available to a Unity app in real time. This enables Unity devs to easily use the HoloLens camera for computer vision (or anything they want).
Puzzle game with clever twists (Unity3d)
CatLib for unity3d dependency injection framework
Project Auditor is an experimental static analysis tool for Unity Projects.
A collection of Unity3D scripts I've been sharing between projects - open source, fully commented and with examples.
The fastest unity lua binding solution
Flexible motion engine for non time-based animation in Unity.
The Official Mixed Reality Framework for Unity
Robust realtime face and facial landmark tracking on CPU with Unity integration
A collection of some of the neat math and physics tricks that I've collected over the last few years.
A library for patching, replacing and decorating .NET and Mono methods during runtime
An updated collection of useful resources to resources to design, develop and market games.
Experimental implementation of contact shadows for Unity.
Psd to Unity UI(uGUI)
A C# Editor Script that allows you to save a usable Mesh .asset file into your project.
A small example of procedural modeling with compute shaders.
Minis: MIDI Input for New Input System -- A plugin that adds MIDI input support to Unity's new Input System
WFC (Wave Function Collapse) with Unity
EgoCS: An Entity (GameObject) Component System framework for Unity3D
a simple unity mvvm framework