All Projects → psforever → Psf Loginserver

psforever / Psf Loginserver

Licence: other
Emulated PlanetSide 1 world and login server by the PSForever project.

Programming Languages

scala
5932 projects

Projects that are alternatives of or similar to Psf Loginserver

Constructr Consul
This library enables to use Consul as cluster coordinator in a ConstructR based node
Stars: ✭ 32 (-30.43%)
Mutual labels:  akka
Desmume
DeSmuME is a Nintendo DS emulator
Stars: ✭ 989 (+2050%)
Mutual labels:  emulator
Akka Trading
Scala Backtesting + Oanda REST API Trading Framework built on top of Akka/Spray
Stars: ✭ 40 (-13.04%)
Mutual labels:  akka
Dustbox Rs
DOS emulator (work in progress)
Stars: ✭ 34 (-26.09%)
Mutual labels:  emulator
Toketi Iothubreact
Akka Stream library for Azure IoT Hub
Stars: ✭ 36 (-21.74%)
Mutual labels:  akka
Klh10
Community maintained version of Kenneth L. Harrenstien's PDP-10 emulator.
Stars: ✭ 38 (-17.39%)
Mutual labels:  emulator
Python chip16
A full implementation (tested) of chip16 virtual machine, or emulator as you wish, using python and rendering with opengl.
Stars: ✭ 31 (-32.61%)
Mutual labels:  emulator
Gba4ios
A fork of https://bitbucket.org/rileytestut/gba4ios
Stars: ✭ 46 (+0%)
Mutual labels:  emulator
Heimdallr
Heimdallr, a Large-scale chat application server based on Redis Pubsub and Akka's actor model.
Stars: ✭ 38 (-17.39%)
Mutual labels:  akka
Chip8
A multiplatform CHIP-8 emulator done in SDL 2. Implements all the opcodes for CHIP and SCHIP specifications.
Stars: ✭ 41 (-10.87%)
Mutual labels:  emulator
Ruffle
A Flash Player emulator written in Rust
Stars: ✭ 9,128 (+19743.48%)
Mutual labels:  emulator
Ryu64
A Nintendo 64 Emulator made in C#!
Stars: ✭ 36 (-21.74%)
Mutual labels:  emulator
Nes ebook
A mini book on writing NES emulator using rust lang
Stars: ✭ 38 (-17.39%)
Mutual labels:  emulator
Wasmboy
Game Boy / Game Boy Color Emulator Library, 🎮written for WebAssembly using AssemblyScript. 🚀Demos built with Preact and Svelte. ⚛️
Stars: ✭ 963 (+1993.48%)
Mutual labels:  emulator
Android Debug Database
A library for debugging android databases and shared preferences - Make Debugging Great Again
Stars: ✭ 7,946 (+17173.91%)
Mutual labels:  emulator
Classic99
Classic99 TI-99/4A Emulator for Windows, see description here: https://github.com/tursilion/classic99/blob/master/readme.md
Stars: ✭ 32 (-30.43%)
Mutual labels:  emulator
Decaf Emu
Researching Wii U emulation.
Stars: ✭ 990 (+2052.17%)
Mutual labels:  emulator
Spark As Service Using Embedded Server
This application comes as Spark2.1-as-Service-Provider using an embedded, Reactive-Streams-based, fully asynchronous HTTP server
Stars: ✭ 46 (+0%)
Mutual labels:  akka
Akka Wamp
WAMP - Web Application Messaging Protocol implementation written with Akka
Stars: ✭ 45 (-2.17%)
Mutual labels:  akka
Medguireborn
MedGui Reborn is a frontend/launcher (GUI) for Mednafen multi emulator, written in VB .Net with Microsoft Visual Studio Community
Stars: ✭ 40 (-13.04%)
Mutual labels:  emulator

PSForever Server Build Status Code coverage Documentation

Welcome to the recreated login and world servers for PlanetSide 1. We are a community of players and developers who took it upon ourselves to preserve PlanetSide 1's unique gameplay and history forever.

The login and world servers (this repo runs both by default) are built to work with PlanetSide version 3.15.84.0. Anything older is not guaranteed to work. Currently, there are no binary releases of the server as the state is pre-alpha. You will need to have a development environment set up in order to get it running. If you just want to play, you don't need to set up a development environment. Join the public test server by following the PSForever Server Connection Guide, which has the instructions on downloading the game and using the PSForever launcher to start the game.

Server Requirements

  • sbt (Scala build tool)
  • Java Development Kit (JDK) 8.0
  • PostgreSQL

Setting up a Build Environment

PSF-LoginServer is writen in Scala and built using sbt, which allows it to be built on any platform. sbt is the Scala version of Make, but is more powerful as build definitions are written in Scala. sbt is distributed as a Java JAR and the only dependency it has is a JDK. Follow the quick instructions on Scala's home page to get a working development environment and come back when you are done.

In order to compile scala, scalac is used behind the scenes. This is equivalent to Java's javac, but for the Scala language. Scala runs on top of the Java Virtual Machine, meaning it generates .class and .jar files and uses the java executable. Essentially, Scala is just a compiler that targets the JVM, which is its runtime. All of this runs in the background and is packaged automatically by your IDE or sbt, which automatically downloads the right version of the Scala compiler for you.

If you have Docker and docker-compose installed on your system, you can get a complete development environment up by running docker-compose up in the source code directory. Otherwise, keep reading.

Using an IDE

Scala code can be fairly complex, and a good IDE helps you understand the code and what methods are available for certain types, especially as you are learning the language. IntelliJ IDEA has some of the most mature support for Scala of any IDE today. It has advanced type introspection and excellent code completion. It's recommended for those who are new to Scala in order to get familiar with the syntax.

Download the community edition of IDEA directly from IntelliJ's website. Then get the required Scala plugin for IDEA.

Next, you need to get a copy of the LoginServer code. It's recommended that you perform a git clone https://github.com/psforever/PSF-LoginServer.git using your favorite git tool. You can also work from a downloaded ZIP of the source, but you cannot track/commit your changes.

Once you have the code downloaded, you will need to import the project into the IDE. Follow these instructions from IntelliJ to import an sbt project. Once you have successfully imported the project (and setup the DB), create a new run configuration with the server/run sbt task and click run to launch the server.

Using sbt and a Text Editor

If you are not a fan of big clunky IDEs (IDEA is definitely one of them), you can opt to use your favorite text editor (VSCode, Sublime, ViM, Notepad++, Atom, etc.) and use sbt to build the project. The only dependency you will need is sbt itself. Download sbt for your platform, install or extract, and open up a command line (cmd.exe, bash, CYGWIN, Git Bash) that has the Java Development Kit in its path.

At the command line run the following commands:

git clone https://github.com/psforever/PSF-LoginServer.git
cd PSF-LoginServer
sbt server/run

This will clone the repository and sbt will compile and run the login server (make sure you have set up the DB). Note: sbt is quite slow at starting up (JVM/JIT warmup). It's recommended you have an open sbt console (just run sbt without any arguments) in order to avoid this startup time. With a sbt console you can run tests (and you should) using sbt test.

Setting up the Database

The Login and World servers require PostgreSQL for persistence.

The default database is named psforever and the credentials are psforever:psforever. To change these, create a configuration file at config/psforever.conf. For configuration options and their defaults, see application.conf. The database user will need ALL access to tables, sequences, and functions. The permissions required can be summarized by the SQL below. Loading this in requires access to a graphical tool such as pgAdmin (highly recommended) or a PostgreSQL terminal (psql) for advanced users.

To get started using pgAdmin, run the binary. This will start the pgAdmin server and pop-up a tab in your web browser with the interface. Upon first run, enter your connection details that you created during the PostgreSQL installation. When connected, right click the "Databases" menu -> Create... -> Database: psforever -> Save. Next, right click on the newly created database (psforever) -> Query Tool... -> Copy and paste the commands below -> Hit the "Play/Run" button. The user should be created and made owner of the database.

CREATE USER psforever;
ALTER USER psforever WITH PASSWORD 'psforever';
ALTER DATABASE psforever OWNER TO psforever;

NOTE: applying default privileges after importing the schema will not apply them to existing objects. To fix this, *you must drop all objects and try again or apply permissions manually using the Query Tool / psql.

The server will automatically apply the latest schema. Migrations can also be applied manually using the Flyway CLI. Existing databases before the introduction of migrations must be baselined using the flyway baseline command.

Becoming a GM

By default users are not granted GM access. To grant a created user GM access execute the following query:

UPDATE accounts SET gm=true WHERE id=your_id;

You can find your account id by viewing the accounts table.

Running the Server

To run a headless, non-interactive server, run

sbt server/run

PlanetSide can now connect to your server.

To run your custom server with an interactive scala> REPL, run

sbt server/console

image

To start the server and begin listening for connections, enter the following expression into the REPL:

Server.run

image

This process is identical to running the headless, non-interactive server: PlanetSide clients can connect, logging output will be printed to the screen, etc. The advantage is that you now have an interactive REPL that will evaluate any Scala expression you type into it.

image

The REPL supports various useful commands. For example, to see the type of an arbitrary expression foo, run :type foo. To print all members of a type, run :javap -p some-type. You can run :help to see a full list of commands.

image

Creating a Release

If you want to test the project without an IDE or deploy it to a server for run, you can use sbt-pack to create a release (included with the repository). First make sure you have the sbt tool on your command line (or create a new task in IntelliJ IDEA). Then get a copy of the source directory (either in ZIP or cloned form). Then do the below

cd PSF-LoginServer
sbt packArchiveZip # creates a single zip with resources

This will use the sbt-pack plugin to create a JAR file and some helper scripts to run the server. The output for this will be in the PSF-LoginServer/target directory. Now you can copy the ZIP file to a server you want to run it on. You will need the Java 8 runtime (JRE only) on the target to run this. In the ZIP file, there is a bin/ directory with some helper scripts. Run the correct file for your platform (.BAT for Windows and shell script for Unix).

Generating Documentation

Using sbt, you can generate documentation all projects using sbt docs/unidoc.

Current documentation is available at https://psforever.github.io/PSF-LoginServer/net/psforever/index.html

Tools

decodePackets

The decodePackets program can be used to decode GameLogger .gcap packet captures. Requires gcapy to run, unless the -p flag is used.

To build, run:

sbt decodePackets/pack

The output will be in tools/decode-packets/target/pack. The bin folder contains scripts to launch the program. On Linux, you can use the Makefile to install the files to any path:

make install PREFIX=$HOME/.local

Now you can run the program like that:

psf-decode-packets -o ./output-directory foo.gcap bar.gcap

By default, decodePackets takes in .gcap files, but it can also take gcapy ascii files with the -p option. Run psf-decode-packets --help to get usage info.

Contributing

Please fork the project and provide a pull request to contribute code. Coding guidelines and contribution checklists coming soon.

Get in touch

License

GNU GPLv3. See LICENSE.md for the full copy.

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].