rollraw / Qo0 Base
Licence: mit
internal cs:go cheat base/template
Stars: ✭ 102
Projects that are alternatives of or similar to Qo0 Base
ButOSX
CSGO Cheat Base for MacOSX. Written in C++ & Objective C. Menu Powered by ImGui. Includes Apple TouchBar API.
Stars: ✭ 58 (-43.14%)
Mutual labels: csgo, base
Dainsleif
⚡️ A simple model cheat for CSGO a.k.a. Counter-Strike: Global Offensive.
Stars: ✭ 74 (-27.45%)
Mutual labels: csgo
Boltobserv
🕹️ An external CSGO radar made specifically for observing
Stars: ✭ 77 (-24.51%)
Mutual labels: csgo
Viewbindingktx
The most comprehensive utils of ViewBinding.(最全面的 ViewBinding 工具,支持 Kotlin 和 Java 用法,支持拓展函数和基类改造,支持 BRVAH)
Stars: ✭ 99 (-2.94%)
Mutual labels: base
Csgoverview
A 2D demo replay tool for Counter Strike: Global Offensive.
Stars: ✭ 88 (-13.73%)
Mutual labels: csgo
Xena
Lightweight, lighting-fast Java Based Cross-Platform CSGO Cheat
Stars: ✭ 69 (-32.35%)
Mutual labels: csgo
Pcsgolh
PCSGOLH - Pointless Counter-Strike: Global Offensive Lua Hooks. A open-source Lua API for CS:GO hacking written in modern C++
Stars: ✭ 56 (-45.1%)
Mutual labels: csgo
Node Globaloffensive
A Node.js module to connect to and interact with the CS:GO game coordinator. Mostly used to get item data.
Stars: ✭ 96 (-5.88%)
Mutual labels: csgo
Cheats
🎮 Source code of ring0/ring3 cheats in Counter-Strike Global Offensive
Stars: ✭ 102 (+0%)
Mutual labels: csgo
qo0-base
👾 menu
🗺 comments navigation
@note:
@todo:
@test: [things to test] [date]
@credits:
@xref:
:test_tube: conventions
- prefix classes with 'C' and interfaces classes 'I'
class CSomeClass;
class ISomeInterface;
- postfix structures with '_t'
struct SomeStruct_t;
- prefix enumerations with 'E'
enum ESomeEnum
- thirdparty (sdk, dependencies) macroses should be uppercase
#define SOMEMACROS
- prefix own macroses with the first filename character
#define M_SOMEMATHMACROS
📄 code style
- all curly braces should be on it's own line
if (true)
{
while (true)
{
// something...
}
}
- the first characters of variables must be like type
bool bSomeBool; int iSomeInt; float flSomeFloat; double dbSomeDouble;
char chSomeSymbol; const char* szSomeString (std::string too);
BYTE dSomeByte; DWORD dwSomeDword; unsigned uSomeInt + type (e.g. unsigned long ulOffset);
CSomeClass someClass; CSomeClass* pSomeClass;
- enumerations must inherit type
enum ESomeEnum : short
3.1. enumerations members should be uppercase
SOME_ENUM_MEMBER = 0
- includes paths must be separated with one slash
4.1. additional: file names preferably be lowercase
- use number literal's (uppercase)
long lSomeLong = 0L;
unsigned int uSomeOffset = 0x0; // hex
unsigned int uSomeInt = 0U;
unsigned long ulSomeLong = 0UL;
- use c++ style casts
void* pSomeHandle = const_cast<void*>(pSomeConstHandle);
int iSomeInt = static_cast<int>(flSomeFloat);
int* pSomePointer = *reinterpret_cast<int**>(pSomeAddress);
🔖 preprocessor definitions
-
_DEBUG
- disable string encryption and activate external console logging (automatic switches with compilation configuration) -
DEBUG_CONSOLE
- activate external console logging but deactivate file logging
🔧 prerequisites
❓ faq
how do i open the menu?
- menu key is HOME
how do i unload the cheat?
- panic key is END
🎈 additional dependencies
Note that the project description data, including the texts, logos, images, and/or trademarks,
for each open source project belongs to its rightful owner.
If you wish to add or remove any projects, please contact us at [email protected].