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u0u0 / Quick Cocos2dx Community

Cocos2d-Lua 社区版

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Quick-Cocos2dx-Community

Cocos2d-x Lua 社区版是在Cocos2d-x的基础上,关注于Lua进行游戏开发的引擎框架变种,意在减少重复造轮子,节省开发人员的时间。

官方网站

http://www.cocos2d-lua.org/

社区版 千人群(1群)号:361920466

社区版 2群:138934064

相关开源仓库地址

快速安装指南

  1. 下载 Quick-Cocos2dx-Community 最新版,并解压到一个路径。

    解压的路径以及文件夹名称不要有中文或空格.

  2. Mac系统:在终端中执行:setup_mac.sh

    命令前不需要加入sudo。当提示输入密码的时候,请输入当前用户的登陆密码。 如果遇到新建的工程mac_ios项目不能编译通过,多是Xcode环境变量设置失败,建议在终端手动输入下面的命令。

    defaults write com.apple.dt.Xcode IDEApplicationwideBuildSettings -dict
    # 路径替换为自己的Quick root
    defaults write com.apple.dt.Xcode IDEApplicationwideBuildSettings -dict-add QUICK_V3_ROOT "/User/u0u0/Quick_cocos2dx_Community"
    defaults write com.apple.dt.Xcode IDESourceTreeDisplayNames -dict
    defaults write com.apple.dt.Xcode IDESourceTreeDisplayNames -dict-add QUICK_V3_ROOT QUICK_V3_ROOT
    

    Windows系统:双击setup_win.bat即可。

  3. 启动 player

    运行步骤2以后,脚本会自动创建player的快捷方式。

    Mac 系统在 Applications 文件夹(或系统应用列表)中 player.app 。 Windows 系统在桌面上的 player.exe 快捷方式。

创建新工程

目前支持两种方式:

  1. player 中新建按纽

  2. python 脚本 quick/bin/CreateProject.py:

    CreateProject [-h]
    
    -h 显示帮助
    -p 包ID
    -o 输出目录
    -l 设置为横屏,默认不设置为竖屏
    --deep-copy 拷贝cocos2d源码至新工程中,默认不设置为使用全局的 QUICK_V3_ROOT 下的代码
    
    如:
    
    quick/bin/CreateProject.py  -p com.yygame.helloworld -o /tmp --deep-copy
    
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