u0u0 / Quick Cocos2dx Community
Cocos2d-Lua 社区版
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Quick-Cocos2dx-Community
Cocos2d-x Lua 社区版是在Cocos2d-x的基础上,关注于Lua进行游戏开发的引擎框架变种,意在减少重复造轮子,节省开发人员的时间。
官方网站
社区版 千人群(1群)号:361920466
社区版 2群:138934064
相关开源仓库地址
- 引擎代码仓库: Quick-Cocos2dx-Community
- 第三方库编译框架: Quick-3rd-party-libs
- vim开发插件: vim-quick-community
- sublime开发插件: quick-comminuty-dev
- protoc-gen-lua: protoc-gen-lua-bin
快速安装指南
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下载 Quick-Cocos2dx-Community 最新版,并解压到一个路径。
解压的路径以及文件夹名称不要有中文或空格.
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Mac系统:在终端中执行:setup_mac.sh
命令前不需要加入sudo。当提示输入密码的时候,请输入当前用户的登陆密码。 如果遇到新建的工程mac_ios项目不能编译通过,多是Xcode环境变量设置失败,建议在终端手动输入下面的命令。
defaults write com.apple.dt.Xcode IDEApplicationwideBuildSettings -dict # 路径替换为自己的Quick root defaults write com.apple.dt.Xcode IDEApplicationwideBuildSettings -dict-add QUICK_V3_ROOT "/User/u0u0/Quick_cocos2dx_Community" defaults write com.apple.dt.Xcode IDESourceTreeDisplayNames -dict defaults write com.apple.dt.Xcode IDESourceTreeDisplayNames -dict-add QUICK_V3_ROOT QUICK_V3_ROOT
Windows系统:双击setup_win.bat即可。
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启动 player
运行步骤2以后,脚本会自动创建player的快捷方式。
Mac 系统在 Applications 文件夹(或系统应用列表)中 player.app 。 Windows 系统在桌面上的 player.exe 快捷方式。
创建新工程
目前支持两种方式:
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player 中新建按纽
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python 脚本 quick/bin/CreateProject.py:
CreateProject [-h] -h 显示帮助 -p 包ID -o 输出目录 -l 设置为横屏,默认不设置为竖屏 --deep-copy 拷贝cocos2d源码至新工程中,默认不设置为使用全局的 QUICK_V3_ROOT 下的代码 如: quick/bin/CreateProject.py -p com.yygame.helloworld -o /tmp --deep-copy
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