quxios / Randommapgenerator
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Created using Unity 2018.1
About
Create randomly generated dungeons from premade rooms by using only 3 components.
How to install
Copy the Assets/Scripts
folder to somewhere inside your projects Assets folder. You may rename the folder to whatever you'd like. The prefabs and scenes folder are optional
How to use
Create a game object and add a MapGenerator
component to it. Fill out the fields to your needs.
Next you need to create the rooms this generator can use. Create a game object that will be used as the room. Add a Room
component and set the Bounds
value which is used for the collision testing when trying to place a room. When editing the Bounds
you should be able to see a Red rectangle based off it's values in the Scene View. Make sure the Bounds
covers the whole room area.
Next your room needs X children with a RoomSpawn
component. Move these children around to where the next room should spawn. The spawning works by aligning/connection the RoomSpawn
spawns.
Once you have all your rooms created add them to the MapGenerator
component. If you want a room to have a higher chance to appear you can add it multiple times.
To start the generation you just need to call the Generate()
or Generate(int seed)
function from the MapGenerator
component.
Additional info
I was too lazy to add in the hallways, to do this they should be separate meshes from the room and a child of the room (1 hallway per spawn point). Then just create a component that checks if it's related spawn point is connected to a room if it isn't hide it.