josephrubin / Rumble 4 Android
Licence: mit
Dead simple Android library for API independant Vibration functionality with fluent interface.
Stars: ✭ 26
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Rumble-4-Android
r4a abstracts away the annoying Android Vibrator API which suffers from a number of issues:
- Different versions of android have deprecated or added different functions and you are expected to know which ones to use depending on the device version.
- You have to make a new object for every single vibration you want to run.
- Patterns are tedious and not intuitive.
Instead...
Setup (easy!)
- Download
Rumble.java
and place it anywhere in the source directory of your project. - Add the line
<uses-permission android:name="android.permission.VIBRATE" />
inside themanifest
tag of your project'sAndroidManifest.xml
. - Call
Rumble.init(applicationContext)
and pass it your application's Context. For example, you can place the following code in your activity:
MainActivity.java
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Rumble.init(getApplicationContext());
}
Use (fluent!)
One-time device vibration
java Rumble.once(500); // Vibrate for 500 milliseconds.
Patterns
Rumble.makePattern()
.beat(300)
.rest(250)
.beat(720)
.playPattern();
Repeating patterns
Rumble.makePattern()
.rest(200)
.beat(30)
.beat(holdDuration) // Automatically adds to previous beat.
.playPattern(4); // Play 4 times in a row.
Save patterns for later
RumblePattern pattern = Rumble.makePattern()
.beat(30).rest(150).beat(40).rest(40);
pattern.rest(80).beat(700); // Add to a pattern later.
pattern.playPattern(); // Play it whenever you like.
Lock patterns to prevent mutation
pattern.lock();
pattern.playPattern(3); // Works just fine.
pattern.beat(500).rest(250) // Throws IllegalStateException.
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