All Projects → xTeJk → SoT_ESP

xTeJk / SoT_ESP

Licence: MIT License
Sea of Thieves - Advanced ESP

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SoT ESP

Sea of Thieves - Advanced ESP - 2.0.17.2
Discord

How to:

Compilation:

  • VS 2017 / v141 / .exe application
    • Includes +: C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include
    • Libraries +: C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x64
    • /Od disabled (default)
  • (Ready to compile source version for 2.0.17.2 is available to download in Releases)
  • Compile as Release x64 version

Offsets:

Current Offsets (21.08.2020 / 2.0.17.2):

{
    "AActor.HealthComponent": 2216,
    "AActor.PlayerState": 1144,
    "AActor.WieldedItemComponent": 2176,
    "AActor.actorId": 24,
    "AActor.rootComponent": 368,
    "ABootyItemInfo.BootyType": 1432,
    "ABootyItemInfo.Rarity": 1796,
    "ACrewService.Crews": 1568,
    "AFauna.Name": 2184,
    "AItemInfo.UItemDesc": 1200,
    "AItemProxy.AItemInfo": 1568,
    "AMapTable.MapPins": 1352,
    "AMapTable.ServerCenter": 1320,
    "AMapTable.TrackedShips": 1368,
    "APlayerCameraManager.CameraCache": 1232,
    "APlayerController.CameraManager": 1256,
    "APlayerController.ControlRotation": 684,
    "APlayerController.Pawn": 1120,
    "APlayerState.PlayerName": 1120,
    "AShip.CrewOwnershipComponent": 2000,
    "AWieldableItem.ItemInfo": 1544,
    "UCrewOwnershipComponent.CrewId": 212,
    "UGameInstance.LocalPlayers": 56,
    "ULocalPlayer.PlayerController": 48,
    "UWieldedItemComponent.WieldedItem": 656,
    "UWorld.OwningGameInstance": 448,
    "UWorld.PersistentLevel": 48
}

SDK:

If you want to use new features or get to know the SDK better, you can use this: http://sot-guide.igromanru.com

Keybinds:

If you want to change keybinds use:
https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
find interesting key VK_ or 0x code and put inside Main.cpp at correct place, eg.:
KeyToggle toggleF1(VK_F1);
replace to:
KeyToggle toggleF1(0x31);
to make F1 menu bootable by 1 instead of F1.

Functions:

All functions are possible for any configuration

  • ESP:
    • Players (name, health bar, current weapon/item in hands, box)
    • Mobs (name, health bar, current weapon/item in hands, box)
    • Animals (rarity, type)
    • Treasures (including all supply crates and barrels)
    • Ships (enemy ships, cloud ships, ally ships)
    • Lore Books
    • Events (Forts, Reaper's Chest etc.)
  • List of players by ships and their type
  • Debug mode to aid in coding new functions

1 2 3

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