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keijiro / Spektrlightning

Lightning effect for Unity

Spektr/Lightning

Lightning is a specialized line shader/renderer, which draws electric bolts between given two points.

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Lightning is part of the Spektr effect suite. Please see the GitHub repositories for further information about the suite.

System Requirements

Unity 5.1 or later versions.

Lightning only draws line segments of electric bolts, therefore it’s strongly recommended to use with a HDR bloom image effect to add glow around the line segments.

The Lightning shader only requires Shader Model 3.0 and might work on mobile GPUs. However, it's not very practical to use with previous generation GPUs, because it’s difficult to use without a HDR render target and linear rendering.

License

Copyright (C) 2015 Keijiro Takahashi

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

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