All Projects → Trisibo → Unity-delayed-asset

Trisibo / Unity-delayed-asset

Licence: MIT license
**DEPRECATED** Plugin for Unity that allows to assign assets in the inspector while preventing Unity from automatically loading the assets in memory when a scene is loaded

Programming Languages

C#
18002 projects

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DEPRECATED: Causes issues with Unity at least from 2019.4

From Unity 2019.4 (may happen in earlier versions), this plugin can cause important edit-time issues in some situations, so don't use. It may not be updated to fix the issues. Please, use Unity's "Addressable Asset System" instead (https://blogs.unity3d.com/2019/07/15/addressable-asset-system/).

License

Copyright (C) 2017 Trinidad Sibajas Bodoque

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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