All Projects → thanh-nguyen-kim → Unity_Android_Screen_Recorder

thanh-nguyen-kim / Unity_Android_Screen_Recorder

Licence: GPL-3.0 license
A simpler demo record screen plugin for record Android Screen

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C#
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Unity_Android_Screen_Recorder

https://killertee.wordpress.com/2018/01/08/unity-android-record-game-screen-with-audio-using-your-ad-hoc-plug-in/

If you are using this library in one of your applications and would like to thank me:

Buy Me A Coffee

or via PayPal:

https://www.paypal.com/paypalme/kampertee

How to use

  • You need to create a gameobject name 'AndroidUtils' and add 'AndroidUtils.cs' script to it.
  • When you want to start capturing your screen, call 'androidUtils.StartRecording()'. 'androidUtils' is a reference to AndroidUtils.cs instance.
  • When you want to stop capturing your screen, call 'androidUtils.StopRecording()'. 'androidUtils' is a reference to AndroidUtils.cs instance.

A simple demo of AndroidUtils Plugin which provide 3 main function

  • Record android screen.
  • Request runtime permissions like Audio..
  • Refresh android gallery so you capture file will show up on top.

It also contains 2 helper functions

  • NativeShare for native send or share a video, image or text via social network, sms and email.
  • ShowToast show android toast message.

Note that

  • You might need to adjust the 'SCREEN_WIDTH' constant in AndroidUtils.cs for best video resolution. If 'SCREEN_WIDTH' is too big, your app may crash.
  • The plugin only support api 21 and higher.
  • Some Mediatek devices will crash if DEFAULT video encoder is used. Change to H264 may solve the problem.
androidRecorder.Call("setupVideo", width, height,bitrate, fps,audioEnable,VideoEncoder.H264.ToString());

Visit this site to get a details explaining of Unity_Android_Screen_Recorder.

https://killertee.wordpress.com/2018/01/08/unity-android-record-game-screen-with-audio-using-your-ad-hoc-plug-in/

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