All Projects → UPBGE → Upbge

UPBGE / Upbge

Licence: other
UPBGE, the best integrated game engine in Blender

Programming Languages

c
50402 projects - #5 most used programming language

Projects that are alternatives of or similar to Upbge

Blender Tools
🐵 Embark Addon for Blender
Stars: ✭ 250 (-55.91%)
Mutual labels:  game-development, blender
Pixels
A tiny hardware-accelerated pixel frame buffer. 🦀
Stars: ✭ 555 (-2.12%)
Mutual labels:  game-development
Tetra
🎮 A simple 2D game framework written in Rust
Stars: ✭ 492 (-13.23%)
Mutual labels:  game-development
Silk.net
The high-speed OpenAL, OpenGL, Vulkan, and GLFW bindings library your mother warned you about.
Stars: ✭ 534 (-5.82%)
Mutual labels:  game-development
Roygbiv
A 3D engine for the Web
Stars: ✭ 499 (-11.99%)
Mutual labels:  game-development
Easyai
Python artificial intelligence framework for games
Stars: ✭ 543 (-4.23%)
Mutual labels:  game-development
Sort
Simple Open-source Ray Tracer
Stars: ✭ 485 (-14.46%)
Mutual labels:  blender
Entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Stars: ✭ 6,017 (+961.2%)
Mutual labels:  game-development
Zircon
Zircon is an extensible and user-friendly, multiplatform tile engine.
Stars: ✭ 552 (-2.65%)
Mutual labels:  game-development
Fspy Blender
Official fSpy importer for Blender
Stars: ✭ 538 (-5.11%)
Mutual labels:  blender
Texturepanner
This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures
Stars: ✭ 528 (-6.88%)
Mutual labels:  game-development
Handmade Math
A simple math library for games and computer graphics. Compatible with both C and C++.
Stars: ✭ 517 (-8.82%)
Mutual labels:  game-development
Roguelikedevresources
A curated list of roguelike development resources
Stars: ✭ 545 (-3.88%)
Mutual labels:  game-development
Lollipopgo
稳定分支2.9.X 版本已更新,由【Golang语言游戏服务器】维护,全球服游戏服务器及区域服框架,目前协议支持websocket、http、KCP、TCP及RPC,采用状态同步(帧同步内测),愿景:打造MMO多人竞技游戏框架! 功能持续更新中... ...
Stars: ✭ 500 (-11.82%)
Mutual labels:  game-development
Luxe Alpha
luxe alpha - deprecated, unrelated to the new engine! see the readme or website for details - https://luxeengine.com/
Stars: ✭ 559 (-1.41%)
Mutual labels:  game-development
Engine Native
Native engine for Cocos Creator
Stars: ✭ 488 (-13.93%)
Mutual labels:  game-development
Hedera
paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time
Stars: ✭ 526 (-7.23%)
Mutual labels:  game-development
Anything about game
A wonderful list of Game Development resources.
Stars: ✭ 541 (-4.59%)
Mutual labels:  game-development
Quadplay
The quadplay✜ fantasy console
Stars: ✭ 563 (-0.71%)
Mutual labels:  game-development
Entitas Csharp
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Stars: ✭ 5,393 (+851.15%)
Mutual labels:  game-development

UPBGE (Uchronia Project Blender Game Engine) is a fork of Blender created by Porteries Tristan (a Blender Game Engine developer) and some of his friends in September 2015.

It's an independent branch, and its aim is to clean up and improve current Blender Game Engine (BGE) code, experiment with new features, and implement forgotten features that currently exist but have not been merged with the official Blender trunk.

Currently, after the Blender Foundation's decision to delete BGE from next 2.8 release UPBGE becomes, de facto, the only one to follow the development of the Game Engine. This gives us even more freedom, if possible, to make certain decisions, since we will never, in any way, come into conflict with the official version.

Its development cycle spans the course of 4 months: 3 months to add new features and refactors and 1 months to fix bugs. Then a new release is made available for download (around 3 or 4 per year).

Regularly, the UPBGE merges the official Blender new patches, to stay up-to-date with the last Blender evolutions.

The UPBGE team is composed of volunteers; BGE users who are interested in the game engine development, a web developer, and a communication manager.

What's new?

You can take a look at the release notes to see all the new features: UPBGE Release Notes

From The Team

We hope that new users will join the project, to help us test new features, report bugs, provide feedback and ideas to improve UPBGE (https://github.com/UPBGE/blender/issues), and that new developers will join the team to help us develop shiny new features for the game engine.

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].