nerdvegas / Vfxcmake
Licence: gpl-3.0
Cmake Find modules for common vfx software, and general Cmake utility code
Stars: ✭ 100
Labels
Projects that are alternatives of or similar to Vfxcmake
Jni By Examples
🎇Fun Java JNI By Examples - with CMake and C++ (or C, of course!) ‼️ Accepting PRs
Stars: ✭ 99 (-1%)
Mutual labels: cmake
Kinectazuredkprogramming
Samples about Kinect Azure DK programming
Stars: ✭ 92 (-8%)
Mutual labels: cmake
Aws Robomaker Small Warehouse World
This Gazebo world is well suited for organizations who are building and testing robot applications for warehouse and logistics use cases.
Stars: ✭ 85 (-15%)
Mutual labels: cmake
Openrct2
An open source re-implementation of RollerCoaster Tycoon 2 🎢
Stars: ✭ 10,115 (+10015%)
Mutual labels: cmake
Webdav Client Cpp
☁️ C++ WebDAV Client provides easy and convenient to work with WebDAV-servers.
Stars: ✭ 92 (-8%)
Mutual labels: cmake
Cmake fortran template
A template directory structure for a Fortran project using CMake as the build system.
Stars: ✭ 97 (-3%)
Mutual labels: cmake
Samples
DEPRECATED. MediaSDK samples. Main development repo located at https://github.com/Intel-Media-SDK/MediaSDK/tree/master/samples
Stars: ✭ 99 (-1%)
Mutual labels: cmake
Avp Slam Sim
A basic implementation(not official code) of AVP-SLAM(IROS 2020) in simulation. https://arxiv.org/abs/2007.01813
Stars: ✭ 97 (-3%)
Mutual labels: cmake
Qv2ray
⭐ Linux / Windows / macOS 跨平台 V2Ray 客户端 | 支持 VMess / VLESS / SSR / Trojan / Trojan-Go / NaiveProxy / HTTP / HTTPS / SOCKS5 | 使用 C++ / Qt 开发 | 可拓展插件式设计 ⭐
Stars: ✭ 12,886 (+12786%)
Mutual labels: cmake
Cgcmake
CMake modules for common applications related to computer graphics
Stars: ✭ 98 (-2%)
Mutual labels: cmake
vfxcmake
Cmake Find modules for common vfx software, and general Cmake utility code, licensed under LGPL.
Please fork this project, improve it, and add new applications!
Maya Example
# can optionally specify a version: FIND_PACKAGE( Maya 2012 REQUIRED )
FIND_PACKAGE( Maya REQUIRED )
# find a local install of Qt that matches the version required for Maya, as determined above
FIND_PACKAGE( Qt4 ${MAYA_QT_VERSION_SHORT} REQUIRED )
# load the Qt tools
INCLUDE( ${QT_USE_FILE} )
SET( myplugin_SRCS
../src/QMyCoreLib.cpp
)
SET( myplugin_MOC_HDRS
../src/QMyCoreLib.h
)
# generate the Qt moc files
QT4_WRAP_CPP( myplugin_MOC_SRCS ${myplugin_MOC_HDRS} )
# the maya-specific plugin code (w/ initializePlugin, etc)
SET( plugin_SRCS plugin.cpp )
INCLUDE_DIRECTORIES( ${PUBLIC_INCLUDE_DIRS} ${myplugin_proj_SOURCE_DIR}/src ${MAYA_INCLUDE_DIR} )
# create the plugin
ADD_LIBRARY( myplugin_plugin SHARED
${plugin_SRCS}
${myplugin_SRCS} ${myplugin_MOC_SRCS}
)
TARGET_LINK_LIBRARIES( myplugin_plugin
${MAYA_Foundation_LIBRARY} ${MAYA_OpenMaya_LIBRARY} ${MAYA_OpenMayaUI_LIBRARY}
${QT_LIBRARIES}
)
SET_TARGET_PROPERTIES( myplugin_plugin PROPERTIES
OUTPUT_NAME myplugin
CLEAN_DIRECT_OUTPUT 1
)
# this is a macro defined in FindMaya that sets up our plugin with standard Maya build settings
MAYA_SET_PLUGIN_PROPERTIES( myplugin_plugin )
Note that the project description data, including the texts, logos, images, and/or trademarks,
for each open source project belongs to its rightful owner.
If you wish to add or remove any projects, please contact us at [email protected].