Vita Nearest Neighbour
Simple taiHEN plugin for PlayStation Vita that overrides texture sampling.
Forces rendering with point filtering method (Nearest-Neighbor interpolation), instead of linear.
Showcase
Screenshot with sharp pixelization - overrided point filtering; blurry - original.
Duke Nukem 3D: Megaton Edition
Resident Evil: Revelations 2 (960x544 VitaGrafix)
Super Mario 64 (HomeBrew)
Max Payne (HomeBrew)
Call of Duty: Black Ops: Declassified (720x408)
Usage
You can simply install plugin via AutoPlugin II or do it manually:
- Download and put VitaNearestNeighbour.suprx into your tai folder
- Append *ALL section in ux/ur0:tai/config.txt with:
*ALL
ux0:tai/VitaNearestNeighbour.suprx
Or create *TITLE_ID section to choose only specific game. For example Disgaea 3: Absence of Detention (Eu region):
*PCSB00098
ux0:tai/VitaNearestNeighbour.suprx
See taihen-parser repo for more info
3. Reload taiHEN config.txt from settings app or restart your Vita
Building
Requires Vita SDK
Compile with:
cmake CMakeLists.txt
make