All Projects → MuxaJlbl4 → Vita-Nearest-Neighbour

MuxaJlbl4 / Vita-Nearest-Neighbour

Licence: other
Plugin that makes blurry textures sharper by changing scaling algorithm

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PixelVitaLogo

Vita Nearest Neighbour

Simple taiHEN plugin for PlayStation Vita that overrides texture sampling.
Forces rendering with point filtering method (Nearest-Neighbor interpolation), instead of linear.

Showcase

Screenshot with sharp pixelization - overrided point filtering; blurry - original.

Duke Nukem 3D: Megaton Edition

Duke

Resident Evil: Revelations 2 (960x544 VitaGrafix)

Resident Evil Revelations 2

Super Mario 64 (HomeBrew)

SM64

Max Payne (HomeBrew)

Max Payne

Call of Duty: Black Ops: Declassified (720x408)

CoD

Usage

You can simply install plugin via AutoPlugin II or do it manually:

  1. Download and put VitaNearestNeighbour.suprx into your tai folder
  2. Append *ALL section in ux/ur0:tai/config.txt with:
*ALL
ux0:tai/VitaNearestNeighbour.suprx

Or create *TITLE_ID section to choose only specific game. For example Disgaea 3: Absence of Detention (Eu region):

*PCSB00098
ux0:tai/VitaNearestNeighbour.suprx

See taihen-parser repo for more info
3. Reload taiHEN config.txt from settings app or restart your Vita

Building

Requires Vita SDK
Compile with:

cmake CMakeLists.txt  
make
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