VRMocap is a project for Unreal Engine used to drive humanoid character animation live in editor using steamvr hardware. This motion can be used in take recorder for the creation of cinematics/animations or be used in streaming for VTuber applicaions.
Quick Start Video
Complete set-up guide using Unreal Engine 5 done using early access: the process still applies to UE 5.0
https://github.com/Megasteakman/VRMocap/commits/main
https://youtu.be/crv6AIbadSo
Documentation https://github.com/Megasteakman/VRMocap/wiki
If you use vive controller or mixed reality controllers, try importing the 'Input_IndexViveMixedReality.ini' inputs into your Project Settings/Input.
Watch a film we made with an earlier, broken version of VR Mocap here (I fixed the neck thing, I swear)
https://youtu.be/5zBVOZJkO1g
Thanks so much, and I hope this project helps you create awesome streams and animations. I want this tool to be free for everyone to use, so if you add any features that might benefit others or fix any workflow painpoints I would love to incorporate those changes into the core of VRMocap!