hecrj / Zelda
A Zelda clone in C++
Stars: ✭ 98
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A Zelda clone in C++ that I developed in a month for my computer science bachelor's degree.
Trying the game
Setting up the repository
Clone this repository to any directory you want:
git clone [email protected]:gamerslab/zelda.git
Then, initialize and download the repository submodules (TMXParser and SOIL):
git submodule update --init
Satisfying dependencies
You need to have OpenGL
, glut
, GLEW
, OpenAL
, sndfile
, cmake
installed.
Ubuntu 14.04
sudo apt-get install freeglut3-dev libglew-dev libxmu-dev libxi-dev libopenal-dev libsndfile1-dev cmake
Compiling the game
Use cmake
to generate a Makefile
to compile the game.
cmake .
make
Playing zelda
Just run the zelda
executable you compiled!
./zelda
Here are the controls of the game:
Key(s) | Action |
---|---|
Arrows | Move |
Z |
Accept / Attack |
A |
Toggle debug view |
Have fun!
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