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MongooseMinimalistic Vulkan engine for fast propotyping.
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VkglCore OpenGL over Vulkan
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Fna3dFNA3D - 3D Graphics Library for FNA
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Vk raytraceRay tracing glTF scene with Vulkan
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VkmarkVulkan benchmark
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GlfwA multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
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PracticalvulkanRepository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.
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VulkustAn engine for Vulkan in Rust, tries to implement modern graphic features. (suspended for now)
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BsfModern C++14 library for the development of real-time graphical applications
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PremulalphaPre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discovered every few years. This project includes descriptions/examples and tools for using pre-multiplied alpha.
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Raw Vulkan🔥 Experiments building Vulkan applications, libraries, and abstractions.
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VkbindSingle file Vulkan API loader.
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SpvgentwoSpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library needed.
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RaytracedshadowsThis demo implements BVH construction and GPU traversal for rendering hard shadows.
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ScrapengineA very simple real-time Vulkan 3D game engine
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GrvkVulkan-based Mantle API implementation
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Swvkcexperimental Wayland Vulkan compositor
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VkkVK², Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power
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Tristeon3dA 3D Engine built by two Game Engineering students.
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ShaderconductorShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
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SparsevoxeloctreeA GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
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Gl vs vkComparison of OpenGL and Vulkan API in terms of performance.
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Tiny RtxA Vulkan RTX Ray Tracer
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VulkantutorialTutorial for the Vulkan graphics and compute API
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Dain Vulkan GuiAI-Powered video interpolater (eg. 30fps -> 60fps) for Vulkan devices. Based on dain-ncnn-vulkan and ffmpeg
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LuminoLumino is a framework for building real-time graphics applications.
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Vrt🔅 Ray tracing library for Vulkan API (indev)
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LlglLow Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
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VeldridA low-level, portable graphics library for .NET.
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Vk denoiseDenoising a Vulkan ray traced image using OptiX denoiser
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BgfxCross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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IntrinsicIntrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
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XrtlCross-platform Real-Time Rendering Library
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Gpu Allocator🦀 Memory allocator written in pure Rust for GPU memory in Vulkan and in the future DirectX 12
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