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GameTechDev / Practicalvulkan

Licence: apache-2.0
Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.

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API without Secrets: The Practical Approach to Vulkan

by Pawel Lapinski

Source code examples for "API without Secrets: The Practical Approach to Vulkan" series of articles available at:

https://software.intel.com/en-us/articles/api-without-secrets-the-practical-approach-to-vulkan-preface

API without Secrets: Introduction to Vulkan

"Introduction to Vulkan" tutorial can be found at:

https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-preface

with code samples available at:

https://github.com/GameTechDev/IntroductionToVulkan

Drivers:

Vulkan drivers and other related resources can be found at https://www.khronos.org/vulkan/

Articles:

01 - Frame Resources Count

https://software.intel.com/en-us/articles/api-without-secrets-the-practical-approach-to-vulkan-part-1

This sample shows how the number of sets of resources, used to independently prepare frames of animation, influences performance of a Vulkan application.

       


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