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Super-SunshineA ray-tracer with a simple scene description language for easily generating beautiful images.
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Super4pcsEfficient Global Point-cloud registration
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stumpy coreCore components for working with images
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snarfOfficial code release for ICCV 2021 paper SNARF: Differentiable Forward Skinning for Animating Non-rigid Neural Implicit Shapes.
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3d QuickhullHeader only 3d quickhull in c99
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ACVDa program to perform fast simplification of 3D surface meshes
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rasteratorReal-time software rasterizer written in C++ with windowing and model loading support.
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TinyraytracerA brief computer graphics / rendering course
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trace.moe-mediaMedia server for serving video preview for trace.moe
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PixelcraftA Pixel Art Editor
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go-icp cythonGo-ICP for globally optimal 3D pointset registration
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RenduA simple realtime graphics playground for experimentations.
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DOTDecomposed Optimization Time Integration (DOT) is a domain-decomposed optimization method for fast, reliable simulation of deformation dynamics. DOT efficiently converges with frame-rate time-steps across a wide range of extreme conditions.
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tiny-pathAn instructive one-file Ruby path tracer
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MvcnnMulti-view CNN (MVCNN) for shape recognition
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VectilerA vector tile, terrain and city 3d model builder and exporter
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GX-EncinoWavesGraphics Experiment - FFT Ocean Water Simulation
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Easy3dA lightweight, easy-to-use, and efficient C++ library for processing and rendering 3D data
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Open3dOpen3D: A Modern Library for 3D Data Processing
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awesome-glsl🎇 Compilation of the best resources to learn programming OpenGL Shaders
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Tree GenProcedural generation of tree models in blender
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Stars: ✭ 353 (-28.54%)
TowrA light-weight, Eigen-based C++ library for trajectory optimization for legged robots.
Stars: ✭ 410 (-17%)
vktutShabi's Vulkan Tutorials
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Gp GanOfficial Chainer implementation of GP-GAN: Towards Realistic High-Resolution Image Blending (ACMMM 2019, oral)
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neuraltextureLearning a Neural 3D Texture Space from 2D Exemplars [CVPR 2020]
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SortSimple Open-source Ray Tracer
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Stereo MagnificationCode accompanying the SIGGRAPH 2018 paper "Stereo Magnification: Learning View Synthesis using Multiplane Images"
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ProceduralTerrainPolygon is a procedural mesh generator in Unity.
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Flame FittingExample code for the FLAME 3D head model. The code demonstrates how to sample 3D heads from the model, fit the model to 3D keypoints and 3D scans.
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MineCubeA Cool Voxel Editor Based on OpenGL 3.3+ !
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PrimroseA syntax-highlighting text editors that renders to an HTML5 Canvas
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FontRNNImplementation of FontRNN [Computer Graphics Forum, 2019].
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instant-ngpInstant neural graphics primitives: lightning fast NeRF and more
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PARECode for ICCV2021 paper PARE: Part Attention Regressor for 3D Human Body Estimation
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GloveGLOVE (GL Over Vulkan) is a cross-platform software library that acts as an intermediate layer between an OpenGL application and Vulkan
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CLUSEK-RTVulkan based C++ ray-tracing game engine.
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VoxelizerHeader only mesh voxelizer in c99
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Rust SlothA 3D software rasterizer... for the terminal!
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IganInteractive Image Generation via Generative Adversarial Networks
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