DiligentsamplesSample projects demonstrating the usage of Diligent Engine
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Dota 2 VulkanTracker for issues specific to the Vulkan version of Dota 2 on Windows, Linux, and macOS
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Crossshader⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.
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FidocadjFidoCadJ is a free user-friendly vector graphic editor for MacOSX, Linux, Windows and Android
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Ncnnncnn is a high-performance neural network inference framework optimized for the mobile platform
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Gpcs4A Playstation 4 emulator just begin
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ApertusvrVirtual Reality Software Library
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Gears VkPowerful low-level C++20 rendering framework for Vulkan 1.2, including Real-Time Ray Tracing (RTX) support, built atop Auto-Vk.
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Tristeon3dA 3D Engine built by two Game Engineering students.
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Fna3dFNA3D - 3D Graphics Library for FNA
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ShaderconductorShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
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CommandbufferA lock-free CommandBuffer implementation designed for multi-threaded rendering applications.
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Gl vs vkComparison of OpenGL and Vulkan API in terms of performance.
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VkbindSingle file Vulkan API loader.
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FilamentFilament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
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Vulkan2drendererEasy to use 2D rendering engine using Vulkan API as backend.
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XrtlCross-platform Real-Time Rendering Library
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Vulkan TutorialThis is a series of tutorials on Vulkan, include all example projects which step by step.
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HeliosReal-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.
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MindustryThe automation tower defense game
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SpearSPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime
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AmberAmber is a multi-API shader test framework
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Raw Vulkan🔥 Experiments building Vulkan applications, libraries, and abstractions.
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Vulkan SamplesOne stop solution for all Vulkan samples
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MongooseMinimalistic Vulkan engine for fast propotyping.
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GapidGAPID is a collection of tools that allows you to inspect, tweak and replay calls from an application to a graphics driver.
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Soul EnginePhysically based renderer and simulation engine for real-time applications.
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VkglCore OpenGL over Vulkan
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GlfwA multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
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VulkantutorialTutorial for the Vulkan graphics and compute API
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PracticalvulkanRepository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.
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KttKernel Tuning Toolkit
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Shaderc RsRust bindings for the shaderc library.
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HypyMultiplatform Hyper-V Manager using Python and freeRDP
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Nova RsNova Renderer, but in Rust
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VulkanExamples and demos for the new Vulkan API
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Gl vk meshlet cadsceneThis OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
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AcidA high speed C++17 Vulkan game engine
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PremulalphaPre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discovered every few years. This project includes descriptions/examples and tools for using pre-multiplied alpha.
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SwfwPure C Simple Window Framework (to be rebased soon).
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UuidKotlin Multiplatform UUID
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D9vkA Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
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PcapplusplusPcapPlusPlus is a multiplatform C++ library for capturing, parsing and crafting of network packets. It is designed to be efficient, powerful and easy to use. It provides C++ wrappers for the most popular packet processing engines such as libpcap, WinPcap, DPDK and PF_RING.
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Vk9Direct3D 9 compatibility layer using Vulkan.
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BsfModern C++14 library for the development of real-time graphical applications
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ReaktiveKotlin multi-platform implementation of Reactive Extensions
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Vk raytraceRay tracing glTF scene with Vulkan
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RendyState of the art "build your own engine" kit powered by gfx-hal
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Gl vk threaded cadsceneOpenGL and Vulkan comparison on rendering a CAD scene using various techniques
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Gpu Allocator🦀 Memory allocator written in pure Rust for GPU memory in Vulkan and in the future DirectX 12
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One Lin3rGives you one-liners that aids in penetration testing operations, privilege escalation and more
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ReshadeA generic post-processing injector for games and video software.
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FidelityfxA set of AMD provided GPU effects with provided source and sample implementations
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SerpentCross-platform gaming kit in the D programming language
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DuckstationFast PlayStation 1 emulator for x86-64/AArch32/AArch64
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