Unity 2d PathfindingA very simple 2d tile-based pathfinding for unity, with penalty supported
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EcsECS for Unity with full game state automatic rollbacks
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LibtcodThe official repository for libtcod. A roguelike development library.
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Pathfinding VisualizationA ReactJS project visualizes the path-finding algorithms with additional cool features like speed adjustment, maze generation, mobile support, etc.
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Laravel TracerShows the path of each blade file loaded in a template
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gruidCross-platform grid-based UI and game framework.
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GoapframeworkC++ General Purpose Goal Oriented Action Planning framework for Unreal Engine
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Pathfinder.vimVim plugin to suggest better movements
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VisualizerA single-page website aiming to provide innovative and intuitive visualizations of common and AI algorithms.
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RoguesharpA .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
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F-a-maze-ingCreate aesthetic mazes of different shapes, tiles, sizes and more using a CLI tool. A website is also available at https://mazes.apixelinspace.com
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EasystarjsAn asynchronous A* pathfinding API written in Javascript.
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AI-CompanionCreated in Unity 5 for the purposes of learning AI techniques. Features behaviour trees and A* pathfinding.
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Any Angle PathfindingA collection of algorithms used for any-angle pathfinding with visualisations.
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cepathfinda path find for tilebase game in unity
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Python AstarSimple implementation of the a-star algorithm in Python 🌟
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mazeA maze command written in Go
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GridpathGridpath is a MIT licensed multithreaded 2D implementation of A*
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FyWorldFyWorld - Base-Building / Simulation Game & Tutorial in Unity
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mazesA comprehensive library of algorithms for creating perfect mazes.
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NavmeshplusUnity NavMesh 2D Pathfinding
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Pathfinding Visualizer ThreejsA visualizer for pathfinding algorithms in 3D with maze generation, first-person view and device camera input.
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PathfindingVisual explanation of pathfinding algorithms and how a*, Dijkstra and BFS can be seen as the same algorithm with different parameter/data structures used under the hood
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GraphhopperOpen source routing engine for OpenStreetMap. Use it as Java library or standalone web server.
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EvOLuTIoNA simple simulation in Unity, which uses genetic algorithm to optimize forces applied to cubes
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astar-gridmap-2dA* algorithms for 2D gridmaps. The fastest one, until you prove me wrong
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The-Kraken-PathfindingA tentacle-based pathfinding library for nonholonomic robotic vehicles
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Recast4jJava Port of Recast & Detour navigation mesh toolset
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tektosyneThe Tektosyne Library for Java provides algorithms for computational geometry and graph-based pathfinding, along with supporting mathematical utilities and specialized collections.
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Self Driving VehicleSimulation of self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
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mazeGeneratorRecursive Backtracker Maze Generation Algorithm with C++ using ncurses
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DijkstraFastest golang Dijkstra path finder
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pythonfinderPythonFinder: Cross Platform Search Tool for Finding Pythons
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Linq To AstarA* written in C#, used with LINQ.
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pathfinding-visualizerWebsite built using React Framework for visualizing Pathfinding and Maze Generation Algorithms.
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HexgridutilitiesforgamesHex-grid utilities for board and strategy games with path-finding, field-of-view, and more
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path demoAn experimental set of pathfinding algorithms for video games
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JpsJump Point Search, public domain, single .h -- OBSOLETE! See tinypile repo for a better version.
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php-a-starA* (A Star) search algorithm for PHP
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Gdx AiArtificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
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a star on gridsBest practices for implementing A* with a focus on four- and eight-connected grid worlds.
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Zeps GuiL'interface d'un outil de calcul d'itinéraires, principalement utilisé pour se repérer dans le Netherrail de Zcraft. Nécessite https://github.com/zDevelopers/ZePS-Core .
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CupochRobotics with GPU computing
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JumperFast, lightweight and easy-to-use pathfinding library for grid-based games
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PathfindingA pmmp virion (library) for pathfinding using A*
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LockstepengineA lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
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AstarA fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependencies. The library is licensed under the MIT license.
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PathfindingPathfinding library for rust
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ml pathfindPathfind module for MTA:SA-Server
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NavmeshA plugin for path-finding in JS using navmeshes, with wrappers for Phaser 3 and Phaser 2
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PathfindaxPathfinding framework
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AStarA 2D A Star (A*) pathfinding implementation in C# focused on ease of use
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algovizCodebase for educational tool on algorithms
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path planning GANPath Planning using Generative Adversarial Network (GAN)
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04 battletankAn open-world head-to-head tank fight with simple AI, terrain, and advanced control system in Unreal 4. (ref: BT_URC) http://gdev.tv/urcgithub
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