Structured3d[ECCV'20] Structured3D: A Large Photo-realistic Dataset for Structured 3D Modeling
Stars: ✭ 224 (+460%)
PointCloudRegistrationToolAutomatically registers (aligns) and visualizes point clouds, or processes a whole bunch at once
Stars: ✭ 82 (+105%)
SoftrasProject page of paper "Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning"
Stars: ✭ 715 (+1687.5%)
Scancomplete[CVPR'18] ScanComplete: Large-Scale Scene Completion and Semantic Segmentation for 3D Scans
Stars: ✭ 213 (+432.5%)
svbrdf-estimationSVBRDF Estimation using a Physically-based Differentiable Renderer
Stars: ✭ 16 (-60%)
instant-ngpInstant neural graphics primitives: lightning fast NeRF and more
Stars: ✭ 1,863 (+4557.5%)
Flame FittingExample code for the FLAME 3D head model. The code demonstrates how to sample 3D heads from the model, fit the model to 3D keypoints and 3D scans.
Stars: ✭ 269 (+572.5%)
Cnncomplete[CVPR'17] Shape Completion using 3D-Encoder-Predictor CNNs and Shape Synthesis
Stars: ✭ 117 (+192.5%)
Tf flameTensorflow framework for the FLAME 3D head model. The code demonstrates how to sample 3D heads from the model, fit the model to 2D or 3D keypoints, and how to generate textured head meshes from Images.
Stars: ✭ 193 (+382.5%)
ICONICON: Implicit Clothed humans Obtained from Normals (CVPR 2022)
Stars: ✭ 641 (+1502.5%)
PifuThis repository contains the code for the paper "PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization"
Stars: ✭ 1,021 (+2452.5%)
handobjectconsist[cvpr 20] Demo, training and evaluation code for joint hand-object pose estimation in sparsely annotated videos
Stars: ✭ 100 (+150%)
Sgnn[CVPR'20] SG-NN: Sparse Generative Neural Networks for Self-Supervised Scene Completion of RGB-D Scans
Stars: ✭ 112 (+180%)
Flame pytorchThis is a implementation of the 3D FLAME model in PyTorch
Stars: ✭ 153 (+282.5%)
Photon-v2A program that takes photographs of a virtual world.
Stars: ✭ 75 (+87.5%)
odak🔬 Scientific computing library for optics 🔭, computer graphics 💻 and visual perception 👀
Stars: ✭ 99 (+147.5%)
global l0Global L0 algorithm for regularity-constrained plane fitting
Stars: ✭ 45 (+12.5%)
SMITPytorch implemenation of Stochastic Multi-Label Image-to-image Translation (SMIT), ICCV Workshops 2019.
Stars: ✭ 37 (-7.5%)
shape as points[NeurIPS'21] Shape As Points: A Differentiable Poisson Solver
Stars: ✭ 398 (+895%)
Exploring-SceneKit👾 An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering (Blinn-Phong), physically based rendering.
Stars: ✭ 52 (+30%)
raytracing-goA simple Go library for 3D ray-tracing rendering, implementing the book Ray Tracing in One Weekend. 📸
Stars: ✭ 53 (+32.5%)
t-rexA Chrome T-Rex game remake using javascript and threejs. Online demo: https://rossning92.github.io/t-rex
Stars: ✭ 89 (+122.5%)
aistplusplus apiAPI to support AIST++ Dataset: https://google.github.io/aistplusplus_dataset
Stars: ✭ 277 (+592.5%)
r3liveA Robust, Real-time, RGB-colored, LiDAR-Inertial-Visual tightly-coupled state Estimation and mapping package
Stars: ✭ 1,355 (+3287.5%)
chainer-pix2pixChainer implementation for Image-to-Image Translation Using Conditional Adversarial Networks
Stars: ✭ 40 (+0%)
Portrait FCN and 3D ReconstructionThis project is to convert PortraitFCN+ (by Xiaoyong Shen) from Matlab to Tensorflow, then refine the outputs from it (converted to a trimap) using KNN and ResNet, supervised by Richard Berwick.
Stars: ✭ 61 (+52.5%)
SSVIOGraduation Project: A point cloud semantic segmentation and VIO based 3D reconstruction method using RGB-D and IMU
Stars: ✭ 25 (-37.5%)
3D-Public-Transport-SimulatorThe 3D Public Transport Simulator is a Unity-based simulation, which uses OpenStreetMap data in order to support the simulation of worldwide locations. The development was part of a Bachelor thesis.
Stars: ✭ 87 (+117.5%)
FrameNetFrameNet: Learning Local Canonical Frames of 3D Surfaces from a Single RGB Image
Stars: ✭ 115 (+187.5%)
Point2MeshMeshing Point Clouds with Predicted Intrinsic-Extrinsic Ratio Guidance (ECCV2020)
Stars: ✭ 61 (+52.5%)
CompenNet[CVPR'19] End-to-end Projector Photometric Compensation
Stars: ✭ 35 (-12.5%)
CycleGAN-gluon-mxnetthis repo attemps to reproduce Unpaired Image-to-Image Translation using Cycle-Consistent Adversarial Networks(CycleGAN) use gluon reimplementation
Stars: ✭ 31 (-22.5%)
NeuralPullImplementation of ICML'2021:Neural-Pull: Learning Signed Distance Functions from Point Clouds by Learning to Pull Space onto Surfaces
Stars: ✭ 149 (+272.5%)
obman[cvpr19] Hands+Objects synthetic dataset, instructions to download and code to load the dataset
Stars: ✭ 120 (+200%)
relative poseA Collection of Algorithms for Relative Pose Estimation of a Calibrated Camera
Stars: ✭ 27 (-32.5%)
Usd ResourcesA curated list of USD projects and resources
Stars: ✭ 250 (+525%)
maksMotion Averaging
Stars: ✭ 52 (+30%)
C-RaytracerA CPU raytracer from scratch in C
Stars: ✭ 49 (+22.5%)
TA3N[ICCV 2019 Oral] TA3N: https://github.com/cmhungsteve/TA3N (Most updated repo)
Stars: ✭ 45 (+12.5%)
simple-sfmA readable implementation of structure-from-motion
Stars: ✭ 19 (-52.5%)
LibwethairA Multi-Scale Model for Simulating Liquid-Hair Interactions
Stars: ✭ 232 (+480%)
computer-vision-notebooks👁️ An authorial set of fundamental Python recipes on Computer Vision and Digital Image Processing.
Stars: ✭ 89 (+122.5%)
generative poseCode for our ICCV 19 paper : Monocular 3D Human Pose Estimation by Generation and Ordinal Ranking
Stars: ✭ 63 (+57.5%)
NimglNimGL is a Nim library that offers bindings for popular libraries used in computer graphics
Stars: ✭ 218 (+445%)
HOTHierarchical Optimization Time Integration (HOT) for efficient implicit timestepping of the material point method (MPM)
Stars: ✭ 83 (+107.5%)
IpcIncremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- and inversion-free trajectories regardless of materials, time-step sizes, velocities, or deformation severity.
Stars: ✭ 215 (+437.5%)
mesh-deform🍭 Physically plausible interactive 3D mesh deformation based on as rigid as possible constraints.
Stars: ✭ 67 (+67.5%)
photon mappingminimal but extensible header only implementation of photon mapping in C++
Stars: ✭ 65 (+62.5%)
FastMassSpringInteractive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L.
Stars: ✭ 170 (+325%)
BlenderOfficial mirror of Blender
Stars: ✭ 4,175 (+10337.5%)
Dyna KinematicsA 2D rigid-body dynamics simulator with some cool features for generating beautiful animations.
Stars: ✭ 195 (+387.5%)
DSP-SLAM[3DV 2021] DSP-SLAM: Object Oriented SLAM with Deep Shape Priors
Stars: ✭ 377 (+842.5%)
Light Field Video Light field video applications (e.g. video refocusing, focus tracking, changing aperture and view)
Stars: ✭ 190 (+375%)