libloadorderA cross-platform library for manipulating the load order and active status of plugins for the Elder Scrolls and Fallout games.
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Skyrim Perk UtilityAdd / Reset your Skyrim perks using generated scripts with an easy to use graphical interface! 📝 🎮
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liblootA C++ library for accessing LOOT's metadata and sorting functionality.
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skyrimseThe TES V: Skyrim Special Edition masterlist.
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oblivionThe Oblivion masterlist.
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openmrs-module-initializerThe OpenMRS Initializer module is an API-only module that processes the content of the configuration folder when it is found inside OpenMRS' application data directory.
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metaschemaSchema definition and validation 💡
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LegendaryExplorerEditor toolset for Mass Effect Trilogy and Mass Effect Legendary Edition
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MetaHookSvMetaHook (https://github.com/nagist/metahook) porting for SvEngine (GoldSrc engine modified by Sven-Coop)
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XnaToFnaRelink games / tools using the XNA Framework 4.0 to use FNA instead
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JavaResolverJava class file inspection library for .NET.
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MBINCompilerA tool for decompiling No Man's Sky .MBIN files to XML format
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HiGitClassHiGitClass: Keyword-Driven Hierarchical Classification of GitHub Repositories (ICDM'19)
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node-htmlmetaparserA `htmlparser2` handler for parsing rich metadata from HTML. Includes HTML metadata, JSON-LD, RDFa, microdata, OEmbed, Twitter cards and AppLinks.
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SHC AIVEvrey's modded AI castles for the game Stronghold Crusader HD
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viperLauncher+Updater for TF|2 Northstar
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KvpbaseScalable, simple RESTful object storage platform, written in C#
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nesHelping researchers in routine procedures for data collection
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dftoolsTools for Star Wars: Dark Forces assets.
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openvr foveatedFixed Foveated Rendering for SteamVR games
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TEAMThe Taxonomy for ETL Automation Metadata (TEAM) is a metadata management tool for data warehouse automation. It is part of the ecosystem for data warehouse automation, alongside the Virtual Data Warehouse pattern manager and the generic schema for Data Warehouse Automation.
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XLMultiplayerSkater XL Multiplayer mod by silentbaws
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redscriptCompiler/decompiler toolkit for redscript
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Unity-LuaA wrapper around MoonSharp that allows easy development of moddable Unity games
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KeizaalKeizaal is a simple modlist that seeks to enhance and expand on Skyrim without compromising Bethesda’s original vision that we all fell in love with back in 2011.
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gtav-audio-occlusion🔧 Audio occlusion generation tool for GTA V custom interiors
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openvr fsrAdd Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games
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m2sdkSoftware Development Kit for the Steam version of Mafia2.
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XLShredLoaderA collection of mods for Skater XL that use the Unity Mod Manager (reworked from the XLShredMenu mod)
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md serverStandalone EC2 metadata server to simplify the user of vendor cloud images with standalone kvm/libvirt
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replicaReplica, the id3 metadata cloner
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m2o-rebornOriginal Mafia2 Multiplayer modification
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pluginsPlugins for HappyPanda X
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LoS-Mod Files XMod Files for the Xbox 360 version of Sonic '06 mod; Legacy of Solaris.
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webscripthookWebScriptHook is a web plugin framework for GTAV, which allows interaction with a running instance of GTAV through a REST API.
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rust-id3A rust library for reading and writing ID3 metadata
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hasura-metadata-patcherCLI tool to patch Hasura metadata json file. Helps to organize complex CI/CD flows through different environments.
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HLADMHalf-Life: Alyx: Deathmatch
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SkyrimSETestReverse engineering TES: Skyrim Special Edition.
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Manga-TaggerThe only tool you'll need to rename and write metadata to your digital manga library
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timber-ruby🌲 Great Ruby logging made easy.
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rodaRODA - Repository of Authentic Digital Objects
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epubtoolA tool to manipulate ePub files.
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dont-starve-tools🔨 Mod tools for Don't Starve (And other Klei Entertainment games)
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k8s-labeler⚓️ Apply labels to Kubernetes pods on startup
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dataspice🌶️ Create lightweight schema.org descriptions of your datasets
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PHES-ODMMetadata and code to support covid-19 wastewater surveillance and open science.
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odata2pocogenerate POCO classes from OData service
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RampancyA new level editor for the Halo games based on a CSG/Brush workflow, similar to Source/Quake level editing.
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