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FlycubeGraphics API wrapper is written in C++ on top of Directx 12 and Vulkan. Provides main features including ray tracing.
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EvscriptA tiny sandboxed Dyon scripting environment for evdev input devices that lets you do e.g. xcape in Wayland
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LibrushGraphics prototyping framework
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Gl vs vkComparison of OpenGL and Vulkan API in terms of performance.
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Vulkan2drendererEasy to use 2D rendering engine using Vulkan API as backend.
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Vk raytraceRay tracing glTF scene with Vulkan
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SddmQML based X11 and Wayland display manager
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ScrapengineA very simple real-time Vulkan 3D game engine
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Raw Vulkan🔥 Experiments building Vulkan applications, libraries, and abstractions.
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Nova RsNova Renderer, but in Rust
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Swayi3-compatible Wayland compositor
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Dain Vulkan GuiAI-Powered video interpolater (eg. 30fps -> 60fps) for Vulkan devices. Based on dain-ncnn-vulkan and ffmpeg
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Tiny RtxA Vulkan RTX Ray Tracer
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ShadercA collection of tools, libraries, and tests for Vulkan shader compilation.
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SwaybgWallpaper tool for Wayland compositors
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LlglLow Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
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DemosVulkan API crossplatform demos in Go
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Dota 2 VulkanTracker for issues specific to the Vulkan version of Dota 2 on Windows, Linux, and macOS
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IntrinsicIntrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
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BgfxCross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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PeekPeek makes it easy to create short screencasts of a screen area. It was built
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features of your own apps or for showing a bug in bug reports. With Peek, you
simply place the Peek window over the area you want to record and press
"Record". Peek is optimized for generating animated GIFs, but you can also
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VkkVK², Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power
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LuminoLumino is a framework for building real-time graphics applications.
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KttKernel Tuning Toolkit
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Tristeon3dA 3D Engine built by two Game Engineering students.
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VkquakeVulkan Quake port based on QuakeSpasm
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Gpu Allocator🦀 Memory allocator written in pure Rust for GPU memory in Vulkan and in the future DirectX 12
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VulkanExamples and demos for the new Vulkan API
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3d Game Shaders For Beginners🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
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VkglCore OpenGL over Vulkan
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PracticalvulkanRepository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.
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PremulalphaPre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discovered every few years. This project includes descriptions/examples and tools for using pre-multiplied alpha.
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