kimimaroSkeletonize densely labeled 3D image segmentations with TEASAR.
Stars: ✭ 85 (+129.73%)
MeshlabThe open source mesh processing system
Stars: ✭ 2,619 (+6978.38%)
isosurfaceIsosurface extraction using Marching Cubes and pure WebGL.
Stars: ✭ 66 (+78.38%)
dmcDual Marching Cubes Implementation in C++
Stars: ✭ 45 (+21.62%)
Point2MeshMeshing Point Clouds with Predicted Intrinsic-Extrinsic Ratio Guidance (ECCV2020)
Stars: ✭ 61 (+64.86%)
naive-surface-netsImplements a simple, readable naive surface nets algorithm
Stars: ✭ 31 (-16.22%)
MicroStructPyMicrostructure modeling, mesh generation, analysis, and visualization.
Stars: ✭ 42 (+13.51%)
fpzipCython bindings for fpzip, a floating point image compression algorithm.
Stars: ✭ 24 (-35.14%)
neperPolycrystal generation and meshing
Stars: ✭ 111 (+200%)
ParallelQSlimShape Aware Parallel Mesh Simplification Algorithm
Stars: ✭ 84 (+127.03%)
PaiConvMeshOfficial repository for the paper "Learning Local Neighboring Structure for Robust 3D Shape Representation"
Stars: ✭ 19 (-48.65%)
GaNDLFA generalizable application framework for segmentation, regression, and classification using PyTorch
Stars: ✭ 77 (+108.11%)
VoxelTerrainThis project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
Stars: ✭ 37 (+0%)
bichonRobust Coarse Curved TetMesh Generation
Stars: ✭ 29 (-21.62%)
TriangulationsAn implementation and presentation of selected mesh generation algorithms
Stars: ✭ 72 (+94.59%)
grandiso-networkxPerformant, pure-Python subgraph isomorphism and monomorphism search (aka "motif search")
Stars: ✭ 30 (-18.92%)
lod-mesh3D polygonal mesh renderer with dynamic level-of-detail (LOD).
Stars: ✭ 52 (+40.54%)
2D-Elliptic-Mesh-Generator2D orthogonal elliptic mesh generator which solves the Winslow partial differential equations
Stars: ✭ 36 (-2.7%)
HexaLabhttp://hexalab.net: an online viewer for hexahedral meshes
Stars: ✭ 85 (+129.73%)
unity-plumberA component to procedurally generate pipe-like meshes in Unity
Stars: ✭ 55 (+48.65%)
ENIGMAThe ENIGMA Toolbox is an open-source repository for accessing 100+ ENIGMA statistical maps, visualizing cortical and subcortical surface data, and relating neuroimaging findings to micro- and macroscale brain organization. 🤠
Stars: ✭ 66 (+78.38%)
jigsaw-geo-matlabMATLAB bindings for JIGSAW(GEO): an unstructured mesh generator for geoscientific modelling.
Stars: ✭ 26 (-29.73%)
mesh2dMESH2D is a MATLAB-based Delaunay mesh generator for two-dimensional geometries.
Stars: ✭ 81 (+118.92%)
brainGraphGraph theory analysis of brain MRI data
Stars: ✭ 136 (+267.57%)
SkeletonBridgeReconThe code for CVPR2019 Oral paper "A Skeleton-bridged Deep Learning Approach for Generating Meshes of Complex Topologies from Single RGB Images"
Stars: ✭ 72 (+94.59%)
SpatialSlurGeometric data structures and algorithms for computational design tasks
Stars: ✭ 112 (+202.7%)
Skin Lesions Classification DCNNsTransfer Learning with DCNNs (DenseNet, Inception V3, Inception-ResNet V2, VGG16) for skin lesions classification
Stars: ✭ 47 (+27.03%)
skeletor3D skeleton extraction from meshes.
Stars: ✭ 115 (+210.81%)
Triangle.NETC# / .NET version of Jonathan Shewchuk's Triangle mesh generator.
Stars: ✭ 276 (+645.95%)
Marching-cubes-on-Unity-3DTerrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).
Stars: ✭ 222 (+500%)
isosurfaceRust algorithms for isosurface extraction
Stars: ✭ 51 (+37.84%)
qsiprepPreprocessing and reconstruction of diffusion MRI
Stars: ✭ 94 (+154.05%)
intersection-wasmMesh-Mesh and Triangle-Triangle Intersection tests based on the algorithm by Tomas Akenine-Möller
Stars: ✭ 17 (-54.05%)
GEOMetricsRepo for the paper "GEOMetrics: Exploiting Geometric Structure for Graph-Encoded Objects"
Stars: ✭ 116 (+213.51%)
Brain-MRI-SegmentationSmart India Hackathon 2019 project given by the Department of Atomic Energy
Stars: ✭ 29 (-21.62%)
mcutA simple and fast library for mesh booleans and more.
Stars: ✭ 57 (+54.05%)
coreIt is an open source voxel algorithms implementation for Unity Engine
Stars: ✭ 67 (+81.08%)
ofxCorkCsgA constructive solid geometry (mesh boolean) addon for openFrameworks.
Stars: ✭ 43 (+16.22%)
UNI-EMA unified environment for DNN-based automated segmentation of neuronal EM images
Stars: ✭ 33 (-10.81%)
roadifierOpen Source road mesh generator script for Unity
Stars: ✭ 30 (-18.92%)
jigsaw-pythonPython bindings for JIGSAW: a Delaunay-based unstructured mesh generator.
Stars: ✭ 24 (-35.14%)
2DRoomLOS2D line-of-sight mesh generator voor room based games
Stars: ✭ 50 (+35.14%)
jigsaw-matlabMATLAB bindings for JIGSAW: a Delaunay-based unstructured mesh generator.
Stars: ✭ 57 (+54.05%)
vacancyVacancy: A Voxel Carving implementation in C++
Stars: ✭ 40 (+8.11%)
slice2meshFrom sliced data to volumetric meshes for the simulation of AM processes
Stars: ✭ 26 (-29.73%)
voxelfieldServer authoritative multiplayer shooter game with fully destructible terrain
Stars: ✭ 20 (-45.95%)
MoravaEngine2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
Stars: ✭ 129 (+248.65%)
fastremapRemap, mask, renumber, unique, and in-place transposition of 3D labeled images. Point cloud too.
Stars: ✭ 29 (-21.62%)
Meshing.jlMeshing and isosurface extraction algorithms
Stars: ✭ 46 (+24.32%)
yakyak (yet another kinfu) is a library and ROS wrapper for Truncated Signed Distance Fields (TSDFs).
Stars: ✭ 25 (-32.43%)
DualMarchingCuboidsA dual Marching Cubes method using cuboids, based on greedy meshing. Suitable for use with a uniform grid of data derived from multiple depth maps.
Stars: ✭ 32 (-13.51%)
chunkflowCompose chunk operators to create a pipeline for local or distributed petabyte-scale computation
Stars: ✭ 36 (-2.7%)
SyConnToolkit for the generation and analysis of volume eletron microscopy based synaptic connectomes of brain tissue.
Stars: ✭ 31 (-16.22%)