MoravaEngine2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
coreIt is an open source voxel algorithms implementation for Unity Engine
Meshing.jlMeshing and isosurface extraction algorithms
isosurfaceIsosurface extraction using Marching Cubes and pure WebGL.
vacancyVacancy: A Voxel Carving implementation in C++
PyMarchingCubesMarching cubes with and without color interpolation, and edge subsampling.
zmeshMarching Cubes & Mesh Simplification on multi-label 3D images.
isosurfaceRust algorithms for isosurface extraction
voxelfieldServer authoritative multiplayer shooter game with fully destructible terrain
DualMarchingCuboidsA dual Marching Cubes method using cuboids, based on greedy meshing. Suitable for use with a uniform grid of data derived from multiple depth maps.
VoxelTerrainThis project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
dmcDual Marching Cubes Implementation in C++