All Git Users → IronWarrior

10 open source projects by IronWarrior

1. Unityreplaysystem
Project demonstrating how to use input logging to create a replay system, where the replay is viewed by replaying the inputs with a deterministic fixed timestep.
2. Supercharactercontroller
Unity custom character controller
✭ 628
3. Unityoutlineshader
Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.
✭ 450
shaderlab
4. Unitytoonshader
Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.
✭ 429
shaderlab
5. Toonwatershader
Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.
✭ 424
shaderlab
6. Unitygrassgeometryshader
Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.
✭ 402
shaderlab
7. Projectileshooting
Project demonstrating in Unity how to fire a projectile at a target by either specifying its initial velocity or initial angle. Also draws out the projectile's expected trajectory.
✭ 260
unity
8. 2DCharacterControllerTutorial
Source code for 2D Character Controller tutorial for Unity.
✭ 65
C#
9. ParsecUnity
Unity wrapper for Parsec SDK C# bindings to allow hosting and joining Parsec sessions within a Unity app.
10. UnityCameraShake
Source code for Camera Shake tutorial for Unity. Generates pseudo-random camera shake using Perlin noise.
✭ 83
C#
1-10 of 10 user projects