1. UnityreplaysystemProject demonstrating how to use input logging to create a replay system, where the replay is viewed by replaying the inputs with a deterministic fixed timestep.
3. UnityoutlineshaderSource code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.
4. UnitytoonshaderSource code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.
5. ToonwatershaderSource code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.
6. UnitygrassgeometryshaderSource code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.
7. ProjectileshootingProject demonstrating in Unity how to fire a projectile at a target by either specifying its initial velocity or initial angle. Also draws out the projectile's expected trajectory.
9. ParsecUnityUnity wrapper for Parsec SDK C# bindings to allow hosting and joining Parsec sessions within a Unity app.
10. UnityCameraShakeSource code for Camera Shake tutorial for Unity. Generates pseudo-random camera shake using Perlin noise.