3 open source projects by huwb

1. Volsample
Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
✭ 546
unityvolume
2. lightflood
Experimental progressive GI renderer in Unity using physics raycasts for light rays
✭ 34
C#GLSL
3. jitternator
Lessons learnt from hunting jitter issues
1-3 of 3 user projects