GamePhysics101 / 03-Unstable-Rotation Licence: MIT license
The code for my Game Physics course: https://www.udemy.com/gamephysics
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Introduction To Section 3
Section 3 Assets
Section Assets Pack
Previous section project, for Magnus Effect
Section Notes
Unstable Rotation In Unity 5
The limitations of spinning objects in Unity 5.
Why unstable rotation doesn't evolve.
How to model unstable rotation in game physics.
Introducing Inertia Tensors
Roughly what is an inertia tensor (I )?
Unstable intermediate axis
How Unity Calculates I
Calculate I for your phone
Predict it's unstable axis
Calculating Moment Of Inertia
How about if two axis are equal?
Try it with a spinning cylinder.
Calculate the moment of inertia.
Render vs. collider mesh influence.
Parallel Axis Theorem
“Newton’s Laws Of Rotation”
A recap of Newton's laws of motion.
How these relation to rotation.
Important differences.
Why we're jumping in the deep end!
Applying Torque To Rigidbodies
How to use Unity's AddTorque() method.
How Inertia Tensor affects rotation.
Comparing the rotation of two objects.
Vector Cross Products
What a cross product is.
Why they are so useful.
Using WolframAlpha to calculate.
The Magnus Effect
What the Magnus Effect is.
How we can approximate ball flight with it.
Using Vector3.Cross in Unity.
Section 3 Wrap-Up
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