ApitraceTools for tracing OpenGL, Direct3D, and other graphics APIs
AlimerCross-platform game engine.
VeldridA low-level, portable graphics library for .NET.
Fna3dFNA3D - 3D Graphics Library for FNA
Directx WrappersWraps the main DirectX and Direct3D DLLs. It allows you to intercept calls to DirectX and Direct3D interface functions so that you can log API calls or you can add your own code into the game, such as enabling Anti-Aliasing or creating overlays in the game.
Qtdirect3dQDirect3DWidget implementation similar to the built-in QOpenGLWidget
D9vkA Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
Vk9Direct3D 9 compatibility layer using Vulkan.
OuzelC++ game engine for Windows, macOS, Linux, iOS, tvOS, Android, and web browsers
RenderdocRenderDoc is a stand-alone graphics debugging tool.
ZepZep - An embeddable editor, with optional support for using vim keystrokes.
Xbox Atg SamplesGame development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP).
Vortice.windows.NET standard bindings for DirectX, WIC, Direct2D1, XInput, XAudio and X3DAudio
ShadergenProof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
Debug DrawImmediate-mode, renderer agnostic, lightweight debug drawing API.
StrideStride Game Engine (formerly Xenko)
GorgonA modular set of libraries for .Net that are useful for graphics and video game development.
crayA real-time interactive progressive path tracer on the GPU.
NeneEngineNeta from <NEW GAME!> Sakura Nene's game engine.
stereoPerform stereo matching algorithm using Direct 3D (level 9.3) on a mobile device without CUDA support.
mojoshaderUse Direct3D shaders with other 3D rendering APIs.
Xbox-GDK-SamplesGame development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.
Dxbc2DxilDEPRECATED. DXBC to DXIL (HLSL Bytecode to LLVM IR) using internal APIs.