EZhex1991 / Ezunity
Licence: mit
Unity3D工具集+API二次封装+编辑器扩展
Stars: ✭ 230
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EZUnity
部分模块已从该目录中移除
- EZSoftBone: 柔性物体(头发/尾巴/胸部/裙子)模拟插件。支持所有碰撞体;独立的材质"EZSoftBoneMaterial"存放参数,重用度高;代码可读性强;碰撞体可通过继承EZSoftBoneColliderBase进行自定义扩展。
- EZTextureProcessor: 图片处理工具,可在Unity中进行参数化图片生成/图片拼合/图片通道调整/描边/模糊/扭曲等效果。
- EZAnimation: 插值动画组件,有一个可以可视化编辑移动轨迹的EZTransformAnimation(支持贝塞尔曲线移动)。
- EZPostProcessing: 基于PostProcessing Stack V2开发的一系列后处理效果。
- XLuaExtension: 在腾讯XLua的基础上做的一些非官方示例和扩展工具.
功能菜单(EZUnity/..)
- Save Assets: Editor下部分资源的修改不会立马写入到磁盘,使用该菜单强制存档资源
- Renamer: 批量重命名工具窗口,支持正则式匹配,整理资源目录很方便
- Material Optimizer: 用来查看和删除材质中的keywords和多余的properties
- Guid Generator: 生成Guid的工具窗口
- Color Blender: 颜色混合计算器
- Asset Bundle Manager: [Obsolete]老的Bundle管理工具
- PlayerPrefs Editor: PlayerPrefs编辑工具,目前只有Win下可以用
- Property Path Viewer: 可以查看和修改SerializedProperty,所有property的label都会显示路径
- Type Reflection Helper: 通过反射查看无法访问的类,根据成员的名称可以猜到很多有用的东西
Edit/ProjectSettings/EZUnity/..)
附加设置 (Unity2018.3以上版本在ProjectSettings窗口中,低版本在Preferences窗口中
- EZEditorSettings: 开启某些选项能提高工作效率
- EZGraphicsSettings: 提供更加方便的界面来管理AlwaysIncludedShaders,其他功能开发中
- EZScriptSettings: 提供脚本模板的管理功能
Asset/Create/EZUnity/...)
附加资源 (- EZImageCapture: 截图工具
- EZPlayerBuilder: Build Player Pipeline,打包工具。
- EZBundleBuilder: Build Bundle Pipeline,AssetBundle构建工具。两种模式:
- EZMode: 偏向目录结构管理,设置bundle名称、路径和文件搜索条件去进行build。
- Manager Mode: 偏向单个资源设置,会读取当前项目中Inspector中对单个资源的bundle设置。
- EZScriptStatistics: 用来统计代码量的工具,可以通过正则式来对代码文件进行分类统计,需要预先对代码模板进行设置。通过指定IncludePaths、ExcludePaths和正则式匹配来统计代码
Materials)
一些比较有意思的Shader (- DynamicFlame: 动态火焰
- DynamicFluid: 动态液体效果(折射,色散)
- WobblingLiquid: 仿物理液体(血瓶)
- Fur: 毛发
- Reflection: 反射
- Matcap: Material Capture
- ColorFilter: RGB转灰阶,HSV校色
- StripeCutoff: 条纹渐隐/渐出
- MultiTexture3x: 多贴图叠加
- Pattern: 程序化纹理
东西较杂,但所有代码都尽可能保证可读性,方便大家作为逻辑参考根据自己的需求简化代码或者重新实现
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