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GameTechDev / FaceMapping

Licence: Apache-2.0 license
The face mapping sample uses the 3D Scan module to scan the user's face and then map it onto an existing 3D head model. This technique does a "stone face" mapping that is not rigged or currently capable of animating.

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Applying Intel® RealSense™ SDK Face Scans to a 3D Mesh

The face mapping sample uses the 3D Scan module to scan the user's face and then map it onto an existing 3D head model. This technique does a "stone face" mapping that is not rigged or currently capable of animating.

Build Instructions

The facescan.sln solution should be built with Visual Studio 2012 or greater. There are 2 build configurations types available, the kind that support scanning faces, and the ones that only supports face mapping of a pre-scanned face. The configurations with the "_NO_RS" prefix don't support face scanning and can be built and run without the RealSense™ SDK or RealSense™ camera

Requirements

  • Windows 8.1 or Windows 10
  • Visual Studio 2012 or higher
  • Intel® RealSense™ SDK (R5 release)*
  • RealSense™ F200 or SR300 Camera*
  • These are only required for scanning new faces. The sample includes a single pre-scanned face.

The Intel® RealSense™ SDK can be download here: https://software.intel.com/en-us/intel-realsense-sdk/download

For detailed information on this sample, please visit: https://software.intel.com/en-us/articles/applying-intel-realsense-sdk-face-scans-to-a-3d-mesh

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