All Git Users → GameTechDev

33 open source projects by GameTechDev

1. Assao
Adaptive Screen Space Ambient Occlusion
✭ 211
2. Outdoorlightscattering
Outdoor Light Scattering Sample
✭ 203
3. Metricsgui
Library of ImGui controls for displaying performance metrics.
✭ 193
4. Intel Texture Works Plugin
Intel has extended Photoshop* to take advantage of the latest image compression methods (BCn/DXT) via plugin. The purpose of this plugin is to provide a tool for artists to access superior compression results at optimized compression speeds within Photoshop*.
✭ 169
5. Dynamiccheckerboardrendering
Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine
✭ 139
6. Opengl Es 3.0 Deferred Rendering
OpenGL ES 3.0 Deferred Renderer
✭ 133
c
7. Asteroids d3d12
Intel Asteroids DirectX 12 Sample
✭ 108
8. Intelshaderanalyzer
Command line tool for offline shader ISA inspection.
✭ 107
9. Cmaa2
Conservative Morphological Anti-Aliasing 2.0
✭ 101
10. Stardust vulkan
The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.
✭ 100
c
11. Practicalvulkan
Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.
12. Vrs Dof
Variable Rate Shading and Depth of Field
✭ 68
13. Introductiontovulkan
Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
14. Maskedocclusionculling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
✭ 453
15. Presentmon
Tool for collection and processing of ETW events related to frame presentation on Windows.
✭ 360
tool
16. Gts Gamestaskscheduler
A task scheduling framework designed for the needs of game developers.
✭ 329
17. Occlusionculling
Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
✭ 289
18. Ispctexturecompressor
ISPC Texture Compressor
✭ 257
tool
19. UE4RealSensePlugin
This UE4 plugin provides support for the Intel RealSense SDK to Unreal Engine 4 developers by exposing features of the SDK to the Blueprints Visual Scripting System.
20. DX12-Multi-Adapter
DirectX 12 Explicit Heterogeneous Multi-adapter Sample implementing Split Frame Rendering
✭ 76
C++HLSLc
21. LightScattering
Source code for the light scattering sample
22. OpenGLESTessellation
Sample demonstrating the use of tessellation shaders with OpenGLES
23. XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
24. UE4 GPA Plugin
Intel® Graphics Performance Analyzer plugin for Unreal Engine* 4
✭ 31
C++C#
25. FaceTracking
Intel® RealSense™ SDK-Based Real-Time Face Tracking and Animation
✭ 39
LogosC++
26. GrassInstancing
Grass rendering using geometry instancing in Direct3D 10.
✭ 13
C++HTMLc
27. gpudetect
An example application that demonstrates how to detect which Intel GPU is present, as well as architecture-specific information such as how much memory is available.
✭ 93
C++
28. FlipModelD3D12
Interactive visualization for understanding swap chains in D3D12
✭ 70
C++HLSL
29. UnrealCapabilityDetect
A plugin for system capability detect in Unreal Engine 4
✭ 54
C++C#c
30. SPIRV-Cross
An experimental ISPC backend for SPIRV-Cross
✭ 59
31. FaceMapping2
This is an improvement on the original FaceMapping code sample. This sample uses Intel RealSense to scan the user's face, and map it onto 3d head mesh.
32. FaceMapping
The face mapping sample uses the 3D Scan module to scan the user's face and then map it onto an existing 3D head model. This technique does a "stone face" mapping that is not rigged or currently capable of animating.
33. MetricsDiscoveryHelper
A wrapper for Intel(R) MetricsDiscovery API that simplifies some common tasks and provides a more unified interface across different graphics APIs.
✭ 19
C++c
1-33 of 33 user projects