"Fish Game" for Godot is a 2-4 player online multiplayer game created as a demo of Nakama; an open-source scalable game server, using the Godot game engine.
This template aims to gives a basic starter project with some predefined settings to achieve an high quality look
For Godot 3.1 and above
- Warning: this template is meant to be used for hight quality look, a high end pc is required, this might not work well in a low spec machine or integrated graphics card
Performance requirements are higher than for lightmaps, so it may not run properly in low-end integrated GPUs (may need to reduce resolution)
GIProbes are quite demanding. It is possible to use lower quality voxel cone tracing in exchange for more performance.
Disable View Grid and GIProbe from the viewport options, this will hide the giprobe green box, and the grid is not needed since we have a floor mesh with grid texture (but you might need enable it for snapping)
Adjust the Grid material UV1 to fit better the grid, set always half of the mesh side ,
ex: Mesh Size X : 128 , Grid UV1 X: 64
MSSA, SSAO, SSR are set at medium quality, this can be increase for better quality, or reduce for perfomance
You might need to diabled SSR from the enviroment settings to increased the performance if you enviroment doesnt has too much reflections
Remove the docs folder from your project and change the README.md
Activate Fallback to GLES2 to support older hardware but keep in mind this will change the look of the scene
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