Platinguin / Godot Water Shader Prototype
Licence: mit
Water Shader Prototype for Godot
Stars: ✭ 143
Labels
Projects that are alternatives of or similar to Godot Water Shader Prototype
Futureproof
A live editor for fragment shaders, powered by Neovim, WebGPU, and Zig!
Stars: ✭ 117 (-18.18%)
Mutual labels: glsl
Cute Deferred Shading
Cute little deferred shading implementation.
Stars: ✭ 129 (-9.79%)
Mutual labels: glsl
Daemon
The Dæmon game engine. With some bits of ioq3 and XreaL.
Stars: ✭ 136 (-4.9%)
Mutual labels: glsl
Glslsmartdenoise
Fast glsl deNoise spatial filter, with circular gaussian kernel, full configurable
Stars: ✭ 121 (-15.38%)
Mutual labels: glsl
Unity Lowpoly Shader
Unity Shader for mesh rendering in lowpoly style
Stars: ✭ 116 (-18.88%)
Mutual labels: glsl
Glsl Color Spaces
Utility functions to convert between various color spaces in GLSL
Stars: ✭ 141 (-1.4%)
Mutual labels: glsl
Glsl Solid Wireframe
draw wireframes or grids on a solid mesh using a fragment shader
Stars: ✭ 125 (-12.59%)
Mutual labels: glsl
Quark Shaders
A repository of GLSL #150 pixel shaders for use with byuu's Higan emulation package.
Stars: ✭ 140 (-2.1%)
Mutual labels: glsl
Wisdom Shaders
A Minecraft shaderspack. Offers high performance with high quality at the same time.
Stars: ✭ 132 (-7.69%)
Mutual labels: glsl
Sketch
Explorations on cross-hatching, engraving, and similar non-photorealistic rendering.
Stars: ✭ 136 (-4.9%)
Mutual labels: glsl
This project does not contain a readme.
Note that the project description data, including the texts, logos, images, and/or trademarks,
for each open source project belongs to its rightful owner.
If you wish to add or remove any projects, please contact us at [email protected].