GodotHub
Multiplayer and network messaging Server for Godot.
The Godot Client code are in written as class which can be instanced through script.
The main idea of GodotHub is to have a thin server that only handle the connection and broadcast the data to channel(lobby).
GodotHub-Client : Godot Client Implementation
Requirement
The GodotHub server only require
And... that's it!
Installation
After you install NodeJS. Open your terminal / command prompt install it through npm
npm install -g godothub
or
npm install -g github:Windastella/godothub
and start the server
godothub --port 5000 --host 127.0.0.1
This will start the server on 127.0.0.1:5000 .
If no parameter are pass, the server will default to above setting.
Proceed to the Client Class for implementation example.