All Projects → Mun1z → KingNetwork

Mun1z / KingNetwork

Licence: MIT license
KingNetwork is an open source library to facilitate the creation and communication of clients and servers via TCP, UDP, WebSocket and RUDP sockets.

Programming Languages

C#
18002 projects

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MIT License Discord GitHub stars

Examples

Cubes Unity Example


Nuget Packages

King Server
https://www.nuget.org/packages/KingNetwork.Server/

King Client
https://www.nuget.org/packages/KingNetwork.Client/

King Shared
https://www.nuget.org/packages/KingNetwork.Shared/

Using the TCP connection on KingServer

// create and start the async server
var server = new KingServer(port: 7171);
server.MessageReceivedHandler = OnMessageReceived;

//ASync execution
await server.StartAsync(); //You can pass a out var cancellationToken in parameter
//Sync execution
server.Start();

// implements the callback for MessageReceivedHandler
private void OnMessageReceived(IClient client, IKingBufferReader reader)
{
    Console.WriteLine($"Received data from client {client.Id}, data length {reader.Length()}");
}

// send a message to all clients
using(var writer = KingBufferWriter.Create())
{
    writer.Write("Test message!");
    server.SendMessageToAll(writer);
}

// stop the server when you don't need it anymore
server.Stop();

Using the TCP connection on KingClient

// create and connect the client
var client = new KingClient();
client.MessageReceivedHandler = OnMessageReceived;
client.Connect("127.0.0.1", 7171);

// implements the callback for MessageReceivedHandler
private void OnMessageReceived(IKingBufferReader reader)
{
    Console.WriteLine($"Received data from server, data length {reader.Length()}");
}

/// send a message to server
using(var writer = KingBufferWriter.Create()
{
    writer.Write("Test message!");
    client.SendMessage(writer);
}

// disconnect from the server when we are done
client.Disconnect();

Using the UDP connection on KingServer

// create and start the server
var server = new KingServer(listenerType: NetworkListenerType.UDP, port: 7171);
server.MessageReceivedHandler = OnMessageReceived;

//ASync execution
await server.StartAsync(); //You can pass a out var cancellationToken in parameter
//Sync execution
server.Start();

// implements the callback for MessageReceivedHandler
private void OnMessageReceived(IClient client, IKingBufferReader reader)
{
    Console.WriteLine($"Received data from client {client.Id}, data length {reader.Length()}");
}

// send a message to all clients
using(var writer = KingBufferWriter.Create())
{
    writer.Write("Test message!");
    server.SendMessageToAll(writer);
}

// stop the server when you don't need it anymore
server.Stop();

Using the UDP connection on KingClient

// create and connect the client
var client = new KingClient(listenerType: NetworkListenerType.UDP);
client.MessageReceivedHandler = OnMessageReceived;
client.Connect("127.0.0.1", 7171);

// implements the callback for MessageReceivedHandler
private void OnMessageReceived(IKingBufferReader reader)
{
    Console.WriteLine($"Received data from server, data length {reader.Length()}");
}

/// send a message to server
using(var writer = KingBufferWriter.Create()
{
    writer.Write("Test message!");
    client.SendMessage(writer);
}

// disconnect from the server when we are done
client.Disconnect();

Using the RUDP connection on KingServer

// create and start the server
var server = new KingServer(listenerType: NetworkListenerType.RUDP, port: 7171);
server.MessageReceivedHandler = OnMessageReceived;

//ASync execution
await server.StartAsync(); //You can pass a out var cancellationToken in parameter
//Sync execution
server.Start();

// implements the callback for MessageReceivedHandler
private void OnMessageReceived(IClient client, IKingBufferReader reader)
{
    Console.WriteLine($"Received data from client {client.Id}, data length {reader.Length()}");
}

// send a message to all clients
using(var writer = KingBufferWriter.Create())
{
    writer.Write("Test message!");
    //You can use RudpMessageType.Reliable to send Reliable messages and RudpMessageType.Unreliable to send Unreliable messages
    server.SendMessageToAll(writer, RudpMessageType.Reliable);
}

// stop the server when you don't need it anymore
server.Stop();

Using the RUDP connection on KingClient

// create and connect the client
var client = new KingClient(listenerType: NetworkListenerType.RUDP);
client.MessageReceivedHandler = OnMessageReceived;
client.Connect("127.0.0.1", 7171);

// implements the callback for MessageReceivedHandler
private void OnMessageReceived(IKingBufferReader reader)
{
    Console.WriteLine($"Received data from server, data length {reader.Length()}");
}

/// send a message to server
using(var writer = KingBufferWriter.Create()
{
    writer.Write("Test message!");
    //You can use RudpMessageType.Reliable to send Reliable messages and RudpMessageType.Unreliable to send Unreliable messages
    client.SendMessage(writer, RudpMessageType.Reliable);
}

// disconnect from the server when we are done
client.Disconnect();

Using the WebSocket connection on KingServer

// create and start the server
var server = new KingServer(listenerType: NetworkListenerType.WSText, port: 7171); // Or NetworkListenerType.WSBinary
server.MessageReceivedHandler = OnMessageReceived;

//ASync execution
await server.StartAsync(); //You can pass a out var cancellationToken in parameter
//Sync execution
server.Start();

// implements the callback for MessageReceivedHandler
private void OnMessageReceived(IClient client, IKingBufferReader reader)
{
    Console.WriteLine($"Received data from client {client.Id}, data length {reader.Length()}");
}

// send a message to all clients
using(var writer = KingBufferWriter.Create())
{
    writer.Write("Test message!");
    server.SendMessageToAll(writer);
}

// stop the server when you don't need it anymore
server.Stop();

Using the WebSocket connection on KingClient

// create and connect the client
var client = new KingClient(listenerType: NetworkListenerType.WSText); // Or NetworkListenerType.WSBinary
client.MessageReceivedHandler = OnMessageReceived;
client.Connect("127.0.0.1", 7171);

// implements the callback for MessageReceivedHandler
private void OnMessageReceived(IKingBufferReader reader)
{
    Console.WriteLine($"Received data from server, data length {reader.Length()}");
}

/// send a message to server
using(var writer = KingBufferWriter.Create()
{
    writer.Write("Test message!");
    client.SendMessage(writer);
}

// disconnect from the server when we are done
client.Disconnect();

TCP Benchmarks

Connections Test
We also test only the raw KingNetwork library by spawing 1 server and 1000 clients, each client sending 100 bytes 14 times per second and the server echoing the same message back to each client. Test Computer: Acer F 15 with a 2,9 GHz Intel Core i7 7gen processor and 32 GB ram DDR4.
Test Results:

Clients CPU Usage Ram Usage Bandwidth Client+Server Result
64 0.5% 9 MB 0.3 MB/s Passed
128 1% 10 MB 0.7 MB/s Passed
500 18% 18 MB 2~3 MB/s Passed
1000 32% 26 MB 5~6 MB/s Passed
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