JiepengTan / LockstepECS Licence: other
Fast Lockstep ECS Framework
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LockstepECS
简介
LockstepECS 一个基于c# 指针和结构体 的帧同步框架,使用于超大型场景的帧同步游戏
优点:
运行速度快,使用指针,和结构体,基本无gc , PureMode 都比Entitas 快两倍,Burst Mode,快四倍以上
内存紧凑,预测回滚是否帧状态拷贝快 7000 只鱼的状态拷贝只消耗0.3ms
API 和 UNITY ECS 非常相似,可以使用同一种编程范式来编写 logic 层 和 view 层
无缝兼容UnityECS ,使用条件宏可以切换两种模式,
PureMode:纯代码形式,可以直接在服务器中运行逻辑,不依赖Unity
Burst Mode: 模式,直接生成适配Unity ECS Burst+job框架代码的代码,进一步提升运行速度
github 上的是免费版
Wiki
中文使用文档
Reference
视频链接
TODO
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