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→ JiepengTan
11 open source projects by JiepengTan
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1.
Unity Raymarching Framework
A framework to easy implement raymarching in unity. Include lots of hash,noise,fbm,SDF,rotate functions
✭ 129
library
framework
unity
shader
hlsl
shadertoy
2.
Lockstepplatform
✭ 84
framework
unity
ecs
platform
game-server
3.
Collidable Raymarching Terrain
Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene
✭ 68
unity
shaders
mesh
4.
Fishmanshadertutorial
shader 中级教程
✭ 575
tutorial
shader
shaderlab
shadertoy
5.
Lockstep Tutorial
帧同步 教程
✭ 431
tutorial
6.
Lockstepengine
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
✭ 376
math
engine
serialization
code-generator
pathfinding
7.
LockstepCollision
A deterministic collision lib for lockstep
✭ 51
C#
collision
collision-detection
math-library
lockstep
8.
LockstepMath
A deterministic math lib for lockstep game
✭ 34
C#
deterministic
mathmatics
9.
LcokstepECS Demo Boid
Lockstep ECS demo
✭ 30
C#
HLSL
ShaderLab
10.
LockstepECS
Fast Lockstep ECS Framework
✭ 177
C#
framework
unity
ecs
deterministic
dots
lockstep
11.
ME
A DSL for macro expansion ,in order to help framework develop
✭ 24
C#
framework
interpreter
code-generator
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11
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