All Projects β†’ Warzone β†’ Maps

Warzone / Maps

Licence: CC-BY-SA-4.0 license
TGM Maps used on the Warzone server (2017 - 2022).

Projects that are alternatives of or similar to Maps

Orderedmap
πŸ”ƒ An ordered map in Go with amortized O(1) for Set, Get, Delete and Len.
Stars: ✭ 247 (+1022.73%)
Mutual labels:  maps
dictionary-renderer-toolkit
The Dictionary Renderer Toolkit provides documentation and tools for the creation of custom dictionary styles for use with the dictionary renderer.
Stars: ✭ 18 (-18.18%)
Mutual labels:  maps
hslayers-ng
User interface and map building extensions for OpenLayers
Stars: ✭ 29 (+31.82%)
Mutual labels:  maps
Mapstore2
Modern webmapping with OpenLayers, Leaflet and React
Stars: ✭ 251 (+1040.91%)
Mutual labels:  maps
latex-protocol
LaTeX template for documents and laboratory documentation πŸ“š
Stars: ✭ 14 (-36.36%)
Mutual labels:  tgm
geojson-editor
A modified version of Googles Simple GeoJSON Editor
Stars: ✭ 43 (+95.45%)
Mutual labels:  maps
Gmapsfx
Java API for using Google Maps within a JavaFX application.
Stars: ✭ 233 (+959.09%)
Mutual labels:  maps
mapkit-android-demo
MapKit Android demo
Stars: ✭ 92 (+318.18%)
Mutual labels:  maps
echarty
Minimal R/Shiny Interface to ECharts.js
Stars: ✭ 49 (+122.73%)
Mutual labels:  maps
flatmap.io
πŸš€ The place where people meet technologies
Stars: ✭ 29 (+31.82%)
Mutual labels:  maps
Atlas Of Thrones
An interactive "Game of Thrones" map powered by Leaflet, PostGIS, and Redis.
Stars: ✭ 253 (+1050%)
Mutual labels:  maps
Road Orientation Map
A visualization of road orientations on an interactive map
Stars: ✭ 254 (+1054.55%)
Mutual labels:  maps
osmscout-sailfish
OSM Scout for Sailfish OS (offline maps and navigation)
Stars: ✭ 42 (+90.91%)
Mutual labels:  maps
Projects
A list of awesome open source projects Vladimir Agafonkin is involved in.
Stars: ✭ 250 (+1036.36%)
Mutual labels:  maps
react-azure-maps
React Wrapper for azure-maps-control
Stars: ✭ 32 (+45.45%)
Mutual labels:  maps
Go Staticmaps
A go (golang) library and command line tool to render static map images using OpenStreetMap tiles.
Stars: ✭ 246 (+1018.18%)
Mutual labels:  maps
Problem-Solving
This Repository consists of my solutionsπŸ’‘ in Python 3 to various problems in Data Structures and Algorithms.πŸŽ–οΈ
Stars: ✭ 17 (-22.73%)
Mutual labels:  maps
planetiler
Flexible tool to build planet-scale vector tilesets from OpenStreetMap data fast
Stars: ✭ 823 (+3640.91%)
Mutual labels:  maps
Web-Map-Custom-Element
A custom <mapml-viewer> and <layer-> element suite
Stars: ✭ 49 (+122.73%)
Mutual labels:  maps
svelte-mapbox
MapBox Map and Autocomplete components for Svelte (or Vanilla JS)
Stars: ✭ 267 (+1113.64%)
Mutual labels:  maps

TGM Maps

NOTE: This repository is no longer maintained, and support may be limited. Map development efforts have moved to PublicMaps to support Warzone's transition to PGM.

The maps and active rotation used on the Minehut Warzone server. Maps in this repository are exclusively setup to work with TGM (Team Game Manager) and run on the latest version of Minecraft.

Updating the Repo

When adding or modifying any map in this repo, please note some of the requirements we have for our maps.

Updated World

When adding a map, please make sure the world is updated and compatible with the latest version of Minecraft.

  • You can figure out what version the world is by loading it into your Single Player Menu WorldVersion
  • If the world is not updated to latest version of Minecraft, you can do so by manually loading the map in a newer version of Minecraft.

NOTE: When updating the world version, you cannot skip version 1.12.2. If the world is 1.12.2 or older, please load it in a 1.12.2 Minecraft client first, before loading it in the latest Minecraft version.

Pruned Map

The map needs to be pruned for it to be accepted into the repo.

  • This means that all chunks excluding the map itself should be deleted from the world.
  • You can do this by using a program such as MCASelector to select and delete all the chunks that aren't apart of the map.
  • After pruning the map, please make sure that you only include the required world files (level.dat, map.json, region/*).

NOTE: When using MCASelector, please make sure you select the region folder to open the world, not the whole folder.

Additional Requirements

  • You must include a valid map.json file (This file is used to define the coordinates and teams for the plugin).
  • Ensure the map you are adding has a commercial license, meaning we have full permission to add the map and use it on our server.
  • In the JSON, you must include all builders that have helped build the map a significant amount.
    • Make sure the usernames you include in the authors section of the JSON has the builder's current username.

Tips

If you need any additional support with writing a map.json or anything else, you can try checking out our docs or by contacting a Map Developer on our Discord server located here.

License

As per the terms of the CC BY-SA 4.0 license, you may share and adapt any map of this repository, even for commercial purposes, as long as you give appropriate credit and provide your changes under the same license.

Acknowledgements

This repository represents the years of efforts by Warzone staff, map developers, and TGM contributors. Without them, none of this would have been possible. Kudos to them for their great work maintaining Warzone's maps.

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].