All Projects β†’ EddyVerbruggen β†’ nativescript-homekit

EddyVerbruggen / nativescript-homekit

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🏑 HomeKit plugin for your fancy NativeScript app

Programming Languages

typescript
32286 projects

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NativeScript HomeKit plugin

Installation

From the command prompt go to your app's root folder and execute:

tns plugin add nativescript-homekit

Demo app

Recommended! Check out the demo to get a feel of what you can do with HomeKit.

You can run the demo app from the root of the project by typing npm run demo.ios.

A bit of context

As mentioned here, HomeKit is a framework for communicating with and controlling connected home automation accessories that support Apple's HomeKit Accessory Protocol. HomeKit apps enable users to discover compatible accessories and configure them. Users can also create actions to control accessories (such as a thermostat or lightbulb), group them together, and trigger them by using Siri.

HomeKit objects are stored in a database residing on the user’s iOS device, which is synchronized over iCloud to other iOS devices. HomeKit supports remote access to accessories, multiple user devices, and multiple users. HomeKit also handles security and privacy for you.

Homes

At the top of the hierarchy are 'homes', think your family home, and a (permanent) vacation home. Each home can have multiple rooms. Accessories in a home may be assigned to a room. And finally accessories have services:

Zones

To further structure your HomeKit layout and create powerful scenes HomeKit has the ability to divide your home into zones (the 'Kitchen' and 'Garage' rooms could be clustered in a 'Downstairs' zone):

What this plugin does

This plugin gives you a dead-simple interface into HomeKit's SDK to manage homes, rooms, and zones, and assign accessories to those homes or rooms.

Anything beyond that can be done as well, but you'll need to interact directly with the HomeKit SDK. Don't worry, we'll explain how that works and it's easier than you might think.

You may wonder why this plugin doesn't expose the entirety of HomeKit? Mainly because it's huge and everything beyond the parts exposed by this plugin really depends on the type(s) of accessories you own. So that would mean we'd produce a lot of untested wrapping code while using the raw SDK isn't that different anyway.

Setup

Open your project in Xcode, go to Targets, then enable HomeKit. This needs to be done only once, unless you run tns platforms remove ios & tns platform add ios of course.

Download the HomeKit Simulator which is now part of the Hardware IO Tools. It's a super convenient way to test your HomeKit-powered app.

Just open the simulator and add a new accessory as shown in this picture and you're ready to play with it in the demo app:

Types

The HomeKit plugin wraps the native iOS HomeKit SDK classes to make it more convenient for you to work with them. The API functions further below use the types listed in this section.

Note that you can skip this section and just look at the TypeScript .ts.d files shipped with this plugin. If you use a decent IDE like VSCode or Webstorm/Intellij you will get autocomplete, etc based on those definitions.

Home

Property Type Description
name string This is used by Siri so it's unique
primary boolean The first home you create will be the 'primary' home
zones Array<Zone> All zones you've created in this home
rooms Array<Room> All rooms you've created in this home
accessories Array<Accessory> All accessories you've assigned to this home
ios HMHome The native HomeKit SDK class you can further explore

Zone

Property Type Description
name string This is used by Siri so it's unique for the home
rooms Array<Room> A zone can have multiple rooms, each with a unique name
ios HMZone The native HomeKit SDK class you can further explore

Room

Property Type Description
name string This is used by Siri so it's unique for the home
accessories Array<Accessory> A room can have multiple accessories assigned to it
ios HMRoom The native HomeKit SDK class you can further explore

Accessory

Property Type Description
name string This is used by Siri so it is unique for the home
bridged boolean Whether or not this accessory is connected through a bridge (which is just another accessory for HomeKit)
room? Room The accessory may or may not be assigned to a room
services Array<Service> An accessory can have multiple services (only services with a name are listed per Apples recommendation)
ios HMAccessory The native HomeKit SDK class you can further explore

Service

Property Type Description
name string This is used by Siri so it is unique for the home (can be changed, but is not currently exposed as a method in this plugin)
type string Type of service, can be used by Siri as well
characteristics Array<Characteristic> A service can have multiple characteristics
ios HMService The native HomeKit SDK class you can further explore

Characteristic

Property Type Description
type string Type of characteristic
description string Describes the characteristic
ios HMCharacteristic The native HomeKit SDK class you can further explore

API

Most of the examples will be in TypeScript as I think that's by far the best way to build anything with JavaScript these days. If you plan on doing some deep interaction with HomeKit's accessories and services you'll also want to install the tns-platform-declarations modules which provide TypeScript declarations of the HomeKit SDK.

Sounds a bit overwhelming? Just look at the demo app as it has all those bits configured. It's a non-Angular TypeScript-powered NativeScript app you can copy snippets from.

Note that all of these API functions use Promises so their .then() will receive a resolve and reject param. The reject will always contain a string with an error reason. Most of the time those error will originate from HomeKit itself. For instance if you add a room with the same name as an existing room to a home. Or if you end a roomname with a character Siri doesn't like.

available

On iOS this will always return true, on Android false. So if you already have some other convenient means to branch your code between those two then don't bother invoking this at all.

JavaScript
// require the plugin
var HomeKit = require("nativescript-homekit").HomeKit;

// instantiate the plugin
var homeKit = new HomeKit();

homeKit.available().then(
  function(available) {
    console.log(available ? "YES!" : "NO");
  }
);
TypeScript
// require the plugin
import { HomeKit } from "nativescript-homekit";

// instantiate the plugin (assuming the code below is inside a Class)
private homeKit = new HomeKit();

public checkAvailability(): void {
  this.homeKit.available().then(
    avail => console.log(available ? "YES!" : "NO"),
    err => console.log(err)
  );
}

init

No init, no glory - ehh, HomeKit interaction. You'll need to pass in a function that will receive updates when anything in the HomeKit database changes so your app can respond to those changes.

this.homeKit.init((homes: Array<Home>) => {
  // do anything with the Homes you received (look at the demo app!)
});

startSearchingForAccessories

Accessories may pop up at any time, but by default your app isn't searching for them all the time. It's probably a good idea to add a button to your app's UI that starts and stops searching for accessories as the user will know best when a new accessory can be found.

Only new accessories can be found, not ones already assigned to a (room in a) home. Also, when accessories were previously stored in the local HomeKit database and have now been removed then you'll be notified as well (try it, assign one and then delete it in the HomeKit Simulator).

To that end you can pass in 2 distinct callback functions: the first is for newly discovered devices, the second for devices which have been removed:

this.homekit.startSearchingForAccessories(
    (accessory: Accessory) => {
      console.log("New accessory found: " + accessory.name);
      // you can use this to further interact with the accessory:
      console.log("Accessory native object: " + accessory.ios);
    },
    (accessory: Accessory) => {
      console.log("Accessory removed: " + accessory.name);
    }).then(
        () => console.log("searching.."),
        (err) => alert(err)
);

stopSearchingForAccessories

I'm not sure how much of a battery drainer searching for accessories is, but it's probably a good idea to allow the user to be able to stop searching for accessories at some point.

And it's easily implemented as well, so go for it!

this.homekit.stopSearchingForAccessories().then(() => console.log("Stopped searching"));

Managing homes: addHome, removeHome, renameHome

You can offer the user to configure his homes, zones, and rooms (like the demo app does). Here's how you manage the homes:

addHome

import { prompt, PromptResult } from "ui/dialogs";

// ask the user for a name and add it to HomeKit
prompt("Name the home").then((promptResult: PromptResult) => {
  if (promptResult.result) {
    that.homekit.addHome(promptResult.text).then((home: Home) => {
      console.log(JSON.stringify(home));
      that.homes.push(home);
    }, err => alert(err));
  }
});

deleteHome

this.homekit.removeHome(name).then((home: Home) => {
  // the returned home is the one deleted
}, err => alert(err));

renameHome

// ask the user for a new name, prefill the old one
prompt(`Rename home '${currentName}' to..`, currentName).then((promptResult: PromptResult) => {
  if (promptResult.result) {
    // since the name is unique we're using 'currentName' as an identifier
    that.homekit.renameHome(currentName, promptResult.text).then((home: Home) => {
      // the returned home is already updated with the new name
      console.log(`Renamed ${currentName} to ${home.name}`);
    }, err => alert(err));
  }
});

Managing zones: addZone, removeZone, renameZone

Much the same as homes, so to not bore you we're just showing the TypeScript definitions here:

addZone(name: string, toHome: string): Promise<Zone>;

removeZone(name: string, fromHome: string): Promise<Zone>;

renameZone(oldName: string, newName: string, inHome: string): Promise<Zone>;

Managing rooms: addRoomToHome, addRoomToZone, removeRoomFromZone, removeRoomFromHome, renameRoom

Again, quite similar to the others. The only difference is you can only add a room to a zone if it's already added to the home. Which makes sense, right? Right. So that's why you also need to pass the home name when manipulating rooms in a zone.

addRoomToHome(name: string, toHome: string): Promise<Room>;

addRoomToZone(name: string, toZone: string, inHome: string): Promise<Zone>;

removeRoomFromZone(name: string, fromZone: string, inHome: string): Promise<Zone>;

removeRoomFromHome(name: string, fromHome: string): Promise<Room>;

renameRoom(oldName: string, newName: string, inHome: string): Promise<Room>;

Managing accessories: addAccessoryToHome, removeAccessoryFromHome, assignAccessoryToRoom, renameAccessory

This should look familiar by now. A few things to note though:

  • Zones can't have accessories assigned, they're only for grouping rooms together.
  • You first need to assign an accessory to a home before you can assign it to a room. That's why you need to pass the home name to assignAccessoryToRoom.
  • An accessory can be assigned to at most one home (and one room) at a time.
  • If you want to assign an accessory to a different room just use assignAccessoryToRoom.
addAccessoryToHome(accessoryName: string, toHome: string): Promise<Home>;

removeAccessoryFromHome(accessoryName: string, fromHome: string): Promise<Home>;

assignAccessoryToRoom(accessoryName: string, roomName: string, homeName: string): Promise<Array<Room>>;

renameAccessory(oldName: string, newName: string): Promise<Accessory>;
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