All Projects → wqaetly → NKGMobaBasedOnET

wqaetly / NKGMobaBasedOnET

Licence: MIT License
基于ET框架致敬LOL的Moba游戏,包含完整的客户端与服务端交互,热更新,基于双端行为树的技能系统,更多精彩等你发现!The Moba game based on ET framework pays tribute to LOL, including complete client-server interaction, hot updates, skill system based on double-ended behavior tree, more exciting waiting for you to discover!

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NKGMobaBasedOnET

介绍

基于ET框架致敬LOL的Moba游戏,包含完整的客户端与服务端交互,热更新,基于双端行为树的技能系统,更多精彩等你发现!

如果你对这个开源项目有好的想法或者想和大家一起交流,可以提Issues

对于想系统学习本项目而无从下手的,推荐去看看本项目的Wiki,里面有运行指南和基础教程以及常见问题,相关技术点讲解(如果运行出现问题请先看Wiki,解决99%问题)。 这是Wiki地址

基于行为树的技能系统架构系列博客总目录:博客链接

基于行为树的技能系统架构讲解视频1:视频链接

基于行为树的技能系统架构讲解视频2:视频链接

战斗系统联网演示视频:视频链接

基于行为树的技能系统架构直播录屏:视频链接

本项目为码云:https://gitee.com/NKG_admin/NKGMobaBasedOnET 镜像,不定期同步

特别鸣谢

感谢JetBrains公司提供的使用许可证!

JetBrains的Logo

本项目中使用了如下插件(仅供学习交流使用,请务必支持正版!)

运行环境

编辑器:Unity 2020.3.12 LTS

客户端:.Net Framework 4.7.2

IDE:JetBrain Rider 2020

服务端:.Net Core 3.1

已实现功能列表

开发计划

  1. 接入 Slate编辑器 ,作为Timeline方案,可用于制作ACT技能编辑器
  2. 实现状态帧同步
  3. 为服务端定制一套行为树数据可视化DEBUG方案
  4. 实现人物在河道行走时的水波纹效果,战争迷雾效果
  5. 加入寒冰,盖伦,赵信
  6. 开发匹配系统

开发进度展示

资源热更新界面

image-20200722083928209

登录界面

输入图片说明

大厅界面

image-20200722083952197

战斗界面

image-20200722084012352

基于VEG特效制作

诺手血怒特效制作

基于Monkey Commander改造的编辑器拓展,按F呼出界面,输入关键字,选中之后点击/回车即可运行

基于Monkey Commander改造的编辑器拓展,按F呼出界面,输入关键字,选中之后点击/回车即可运行

Box2D编辑器

Box2D编辑器

技能编辑器v1.0

技能编辑器v1.0

技能系统架构图

163758_138e22e9_2253805

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