wqaetly / NKGMobaBasedOnET Licence: MIT License
基于ET框架致敬LOL的Moba游戏,包含完整的客户端与服务端交互,热更新,基于双端行为树的技能系统,更多精彩等你发现!The Moba game based on ET framework pays tribute to LOL, including complete client-server interaction, hot updates, skill system based on double-ended behavior tree, more exciting waiting for you to discover!
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NKGMobaBasedOnET
介绍
基于ET框架致敬LOL的Moba游戏,包含完整的客户端与服务端交互,热更新,基于双端行为树的技能系统,更多精彩等你发现!
如果你对这个开源项目有好的想法或者想和大家一起交流,可以提Issues
对于想系统学习本项目而无从下手的,推荐去看看本项目的Wiki,里面有运行指南和基础教程以及常见问题,相关技术点讲解(如果运行出现问题请先看Wiki,解决99%问题)。
这是Wiki地址
基于行为树的技能系统架构系列博客总目录:博客链接
基于行为树的技能系统架构讲解视频1:视频链接
基于行为树的技能系统架构讲解视频2:视频链接
战斗系统联网演示视频:视频链接
基于行为树的技能系统架构直播录屏:视频链接
本项目为码云:https://gitee.com/NKG_admin/NKGMobaBasedOnET 镜像,不定期同步
特别鸣谢
感谢JetBrains公司提供的使用许可证!
本项目中使用了如下插件(仅供学习交流使用,请务必支持正版!)
运行环境
编辑器:Unity 2020.3.12 LTS
客户端:.Net Framework 4.7.2
IDE:JetBrain Rider 2020
服务端:.Net Core 3.1
已实现功能列表
开发计划
接入 Slate编辑器 ,作为Timeline方案,可用于制作ACT技能编辑器
实现状态帧同步
为服务端定制一套行为树数据可视化DEBUG方案
实现人物在河道行走时的水波纹效果,战争迷雾效果
加入寒冰,盖伦,赵信
开发匹配系统
开发进度展示
资源热更新界面
登录界面
大厅界面
战斗界面
基于VEG特效制作
基于Monkey Commander改造的编辑器拓展,按F呼出界面,输入关键字,选中之后点击/回车即可运行
Box2D编辑器
技能编辑器v1.0
技能系统架构图
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