All Projects → ivoyager → planetarium

ivoyager / planetarium

Licence: Apache-2.0 license
Our Planetarium project!

Programming Languages

GDScript
375 projects
HTML
75241 projects

Projects that are alternatives of or similar to planetarium

Celestia
Real-time 3D visualization of space.
Stars: ✭ 785 (+1644.44%)
Mutual labels:  astronomy, free-software
ha skyfield
See the apparent positions of the Sun, Moon, and planets in this home assistant custom component
Stars: ✭ 26 (-42.22%)
Mutual labels:  astronomy, solar-system
api-rest
API - The Solar System OpenData
Stars: ✭ 18 (-60%)
Mutual labels:  astronomy, solar-system
Stellarium
Stellarium is a free GPL software which renders realistic skies in real time with OpenGL. It is available for Linux/Unix, Windows and macOS. With Stellarium, you really see what you can see with your eyes, binoculars or a small telescope.
Stars: ✭ 3,010 (+6588.89%)
Mutual labels:  astronomy, planetarium
GDGotm
Official Godot plugin for gotm.io - the Godot Platform!
Stars: ✭ 43 (-4.44%)
Mutual labels:  godot
godot-logger
Simple in-game logger for Godot 4.0
Stars: ✭ 14 (-68.89%)
Mutual labels:  godot
RPG-Databases
Godot Engine addon to manage RPG databases
Stars: ✭ 15 (-66.67%)
Mutual labels:  godot
godot-website
The code for the official Godot Engine website. A static site built using Jekyll.
Stars: ✭ 167 (+271.11%)
Mutual labels:  godot
godot-psx-style-demo
Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
Stars: ✭ 266 (+491.11%)
Mutual labels:  godot
carsus
Atomic Database for Astronomy
Stars: ✭ 18 (-60%)
Mutual labels:  astronomy
lima
The Libre Multilingual Analyzer, a Natural Language Processing (NLP) C++ toolkit.
Stars: ✭ 75 (+66.67%)
Mutual labels:  free-software
liblast
A libre multiplayer FPS game created in Godot Engine
Stars: ✭ 92 (+104.44%)
Mutual labels:  godot
PimplePopper
Game to pop pimples using the awesome Godot Engine
Stars: ✭ 23 (-48.89%)
Mutual labels:  godot
godot-swift
swift language support for the godot game engine
Stars: ✭ 111 (+146.67%)
Mutual labels:  godot
gd-blender-3d-shortcuts
Blender 3D Shortcuts in Godot
Stars: ✭ 68 (+51.11%)
Mutual labels:  godot
moon geology atlas of space
Code, data, and instructions for mapping the geology of the moon
Stars: ✭ 76 (+68.89%)
Mutual labels:  astronomy
frbpoppy
Fast Radio Burst Population Synthesis in Python
Stars: ✭ 23 (-48.89%)
Mutual labels:  astronomy
pyraf
Command language for IRAF based on Python.
Stars: ✭ 48 (+6.67%)
Mutual labels:  astronomy
astroCV
Computer Vision library for Astronomy
Stars: ✭ 72 (+60%)
Mutual labels:  astronomy
regions
Astropy package for region handling
Stars: ✭ 52 (+15.56%)
Mutual labels:  astronomy

Planetarium

Homepage
Forum
Issues

What is I, Voyager?

I, Voyager is

  1. an open-source software planetarium
  2. a development platform for creating games and educational apps in a realistic solar system.

It is designed to be improved, modified and extended by the community. I, Voyager runs on the open-source Godot Engine and primarily uses Godot’s easy-to-learn GDScript (similar to Python). It can be extended into an independent free-standing project (a game or other software product) using GDScript, C# or C++.

If you are interested in our future development, see our official Roadmap!

What does I, Voyager cost?

I, Voyager is free to use and distribute under the permissive Apache License 2.0. Projects built with I, Voyager are owned by their creators. You are free to give away or sell what you make. There are no royalties or fees.

How do I contribute to I, Voyager development?

Help us grow the community by following us on Twitter and Facebook. Exchange ideas and give and receive help on our Forum. Report bugs or astronomical inaccuracies at our issue tracker here. Or contribute to code development via pull requests to our repositories at github.com/ivoyager.

How can I support this effort financially?

Please visit our GitHub Sponsors page! Become a Mercury Patron for $2 per month! Or, if you are a company, please consider sponsoring us as a Saturn or Jupiter Patron. Goal #1: Make I, Voyager into a non-profit entity. This will shield us from tax liability, allow us to apply for grants, and secure our existence as a collaborative open-source project into the future.

Where did I, Voyager come from?

Creator and lead programmer Charlie Whitfield stumbled into the Godot Engine in November, 2017. By December there were TestCubes orbiting bigger TestCubes orbiting one really big TestCube*. The name "I, Voyager" is a play on Voyager 1, the spacecraft that captured an image of Earth from 6.4 billion kilometers away. I, Voyager became an open-source project on Carl Sagan's birthday, November 9, 2019.

(* Godot devs, bring back the TestCube!)

Authors, credits and legal

I, Voyager is possible due to public interest in space exploration and funding of government agencies like NASA and ESA, and the scientists and engineers that they employ. I, Voyager is also possible due to open-source software developers, and especially Godot Engine's creators and contributors. Copyright 2017-2022 Charlie Whitfield. I, Voyager is a registered trademark of Charlie Whitfield in the U.S. For up-to-date lists of authors, credits, and license information, see files in our code repository here or follow these links:

  • AUTHORS.md - contributors to I, Voyager code and assets.
  • CREDITS.md - individuals and organizations whose efforts made I, Voyager possible.
  • LICENSE.txt - the I, Voyager license.
  • 3RD_PARTY.txt - copyright and license information for 3rd-party assets distributed in I, Voyager.

Screen captures!

Our site header for ivoyager.dev is also from the Planetarium!

Jupiter and Io viewed from Europa. We've hidden the interface for one of the best views in the solar system.

Jupiter and the four Galilean moons – Io, Europa, Ganymede and Callisto – embedded in the orbital paths of many smaller moons.

Saturn's rings and its close-orbiting moons.

Uranus' moons are an interesting cast of characters (literally). The planet's 98° axial tilt puts the inner solar system almost directly to the south in this image.

Here's the solar system on July 14, 2015, the day of New Horizon's flyby of the dwarf planet Pluto (♇). Not coincidentally, Pluto was near the plane of the ecliptic at this time.

Pluto and its moon Charon to scale. Both are tidally locked so their facing sides never change.

Jupiter (♃) is the shepherd of the Solar System, as is evident in the orbits of asteroids (64,738 shown here). The Main Belt (the ring) and Trojans (the two lobes leading and lagging Jupiter by 60°) are the most obvious features here. Hildas are also visible. I, Voyager has orbital data for >600,000 asteroids (numbered and multiposition) but can run with a reduced set filtered by magnitude.

Main Belt and Trojans viewed from the side. We use the GPU to calculate and update asteroid positions (each asteroid is a shader vertex that knows its own orbital parameters).

The Planetarium has easy-to-use interface panels that can be hidden.

For developers, we have a large set of GUI widgets that know how to talk to the simulator. These can be easily dropped into Containers to make your custom GUI however you like.

Here's our "starter GUI" in the Project Template to get you going on game development.

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].