All Projects → KambizAsadzadeh → Project-Template

KambizAsadzadeh / Project-Template

Licence: MIT license
A template for modern C++ projects with useful features for developing cross-platform products.

Programming Languages

C++
36643 projects - #6 most used programming language
CMake
9771 projects
QML
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Modern Project-Template

A template for modern C++ projects with useful features for developing cross-platform projects.

Cross-Platform project structure based on CMake

This repository is a modern project template based on C++ and CMake build tool.

forthebadge

Supported platforms:

  • macOS
  • Windows
  • Linux
  • freeBSD
  • OpenBSD
  • NetBSD
  • iOS
  • watchOS
  • Android

Supported project type:

  • Core Application
  • Desktop Application
  • Embedded Application
  • Mobile Application
  • Library

Language Standard Support [C++2a or C++2b]

  • It depends on your compiler!

Building

  • You need CMake tool for building source code
  • CMake 3.23 or higher is required.
cd build
cmake ..
make
./ProjectTemplate

How to sync project from template source?

  • This feature is embedded in the project as Git Action.

Customization options.

cmake .. -DPROJECT_NAME="Your Project Name" -DPROJECT_CREATOR="Kambiz" -DPROJECT_VERSION_TYPE="beta" -DPROJECT_DESCRIPTION="This is my awesome project" -DPROJECT_LICENSE_TYPE="mit"

Customization Note

  • Change PROJECT_NAME variable to your own project name.

  • Change PROJECT_CREATOR variable to your main project developer.

  • Change PROJECT_DESCRIPTION variable to your project description.

  • Change PROJECT_HOMEPAGE_URL variable to your project official url.

  • Change PROJECT_VERSION_TYPE variable to your project version based on semantic versioning.

  • The project output structure is based on "application" with gui by default, so if you want to change it, you should change the PROJECT_USAGE_TYPE and PROJECT_MAIN_TYPE variables.

  • Change the DEVELOPER_BUNDLE_IDENTIFIER variable for your own developer id, especially in Apple products, you should set it according to the bundle string in Xcode.

  • The language standard is based on C++17 by default, you can change it via CMAKE_CXX_STANDARD variable.

  • Finally, specify software version for the variables PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR, PROJECT_VERSION_PATCH and PROJECT_VERSION_TWEAK.

  • Enjoy your project! :)

CMake module option [Dependencies]

  • These features can be useful in downloading, building, and integrating prerequisites into your project.

  • So you can set cmake option variable for enabling them.

  • Include latest standard of C++

cmake .. -DUSE_LATEST_STANDARD=true
  • Include Boost library
  • This option is currently usable if it's already installed on your system.
  • I'll work on the automatic downloader version as soon as possible.
cmake .. -DUSE_BOOST=true
  • Include Qt Framework
cmake .. -DGUI_APPLICATION=true
  • Include UI
cmake .. -DHAS_USER_INTERFACE=true
  • Include project main type by [stl, qt, qtwidget, qtquick]
  • stl (Your project will be based on stl [Default]).
  • qt (Your project will be based on Qt Core only [No GUI]).
  • qtwidget (Your project will be based on C++, QtWidget [Classic GUI]).
  • qtquick (Your project will be based on C++, QtQuick and QML [Modern GUI]).
cmake .. -DPROJECT_MAIN_TYPE=stl
  • Project Type
  • Use these keys [application, library]
cmake .. -DPROJECT_USAGE_TYPE=application
  • Project Type
  • Use these keys [application, library]
cmake .. -DDEVELOPER_BUNDLE_IDENTIFIER=com.kambizasadzadeh.app
  • The Qt Quick Compiler is a development add-on for Qt Quick applications which allows you to compile QML source code into the final binary. When you use this add-on, the application's startup time is significantly improved and you no longer need to deploy .qml files together with the application.
cmake .. -DUSE_QT_QUICK_COMPILER=false
  • Include Curl library
cmake .. -DUSE_CURL=true
  • Include FMT library
cmake .. -DUSE_FMT=true
  • Include CppCheck library
cmake .. -DUSE_CPP_CHECK=true
  • Include Google-Test
cmake .. -DUSE_GOOGLE_TEST=true
  • Include Doc-Test
cmake .. -DUSE_DOC_TEST=true
  • Include Catch2
cmake .. -DUSE_CATCH2=true
  • Include CTRE
cmake .. -DUSE_CTRE=true
  • Include Non-STL JSon library
cmake .. -DUSE_NONE_STL_JSON=true
  • Include OpenSSL
cmake .. -DUSE_OPENSSL=true
  • Include ZLib
cmake .. -DDUSE_ZLIB=true

CMake module option [Compiler options]

  • Enabling the test of clang-tidy
cmake .. -DENABLE_CLANG_TIDY=true
  • Build the project as minimally as possible
cmake .. -DSIMPLE_BUILD=true
  • Enable address sanitizer
cmake .. -DENABLE_ASAN=true
  • Enabling the build of safe codes only [check by warnings]!
cmake .. -DENABLE_WARN_MODE=true
  • Enabling the build of safe codes only!
cmake .. -DENABLE_SAFE_ONLY=true
  • Enable developer (debug) mode
cmake .. -DBUILD_DEBUG_MODE=true
  • Enabling the build of debug logging
cmake .. -DDEBUG_LOGGING=true
  • Build Static Version
cmake .. -DENABLE_STATIC_LIB_BUILD=true
  • Developer mode
cmake .. -DENABLE_DEVELOPER_MODE=true
  • Todo mode
cmake .. -DENABLE_TODO_MODE=true
  • Experimental mode
cmake .. -DENABLE_EXPERIMENTAL_MODE=true
  • Build Shared (Dynamic) Version
cmake .. -ENABLE_SHARED_LIB_BUILD=true
  • Forcing to enable updated programming language.
cmake .. -FORCE_LATEST_STANDARD_FEATURE=true
  • Optimization level.
cmake .. -DOPTIMIZATION_LEVEL=0
  • O Disables optimization, no optimization, fast compilation and nicely debuggable code. (default)
  • 1 Some optimization. Is equivalent to 0 with no parameters. Optimization for code size and execution time, generate minimum size code.
  • 2 Moderate optimization, enables all standard optimizations. Optimization more for code size and execution time, optimizes code for maximum speed.
  • 3 Over and above 2, does aggressive optimizations that may not be compliant to language standard. Optimization more for code size and execution time
  • 4 Over and above 3, does aggressive optimizations that may not be compliant to language standard. Optimizations for size over optimizations for speed.
  • 5 O3 with fast none accurate math calculations, optimizations for speed over optimizations for size.

You can set or change your project's basic information such as name, description, link, etc.

set(PROJECT_NAME "ProjectTemplate" CACHE STRING "Project Name")
set(PROJECT_TARGET ${PROJECT_NAME} CACHE STRING "Target Name")
  • Creator Name.
set(PROJECT_CREATOR "Kambiz Asadzadeh")
  • Project name, language, description, url and version.
project(
    ${PROJECT_NAME}
    LANGUAGES CXX
    DESCRIPTION "Description of your project."
    HOMEPAGE_URL "https://kambizasadzadeh.com"
    VERSION ${PROJECT_VERSION}
)

Configuration output

-- The CXX compiler identification is AppleClang 12.0.0.12000032
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Ready for Apple Silicon.
-- Performing Test COMPILER_SUPPORTS_CXX23
-- Performing Test COMPILER_SUPPORTS_CXX23 - Success
-- Performing Test COMPILER_SUPPORTS_CXX20
-- Performing Test COMPILER_SUPPORTS_CXX20 - Success
-- Performing Test COMPILER_SUPPORTS_CXX17
-- Performing Test COMPILER_SUPPORTS_CXX17 - Success
-- Performing Test COMPILER_SUPPORTS_CXX14
-- Performing Test COMPILER_SUPPORTS_CXX14 - Success
-- Performing Test COMPILER_SUPPORTS_CXX11
-- Performing Test COMPILER_SUPPORTS_CXX11 - Success
-- Performing Test COMPILER_SUPPORTS_CXX0X
-- Performing Test COMPILER_SUPPORTS_CXX0X - Success

-- ------ ProjectTemplate Tools Configuration ------
-- Language Standard	    : C++[20]
-- Compiler		    : AppleClang
-- Compiler Version	    : 12.0.0.12000032
-- OS Target		    : Darwin-20.3.0
-- OS Version		    : 
-- System Architecture	    : x86_64
-- Project License	    : MIT
-- ------ ProjectTemplate Framework Info ------
-- Name			    : ProjectTemplate
-- Description		    : Description of your project.
-- Version		    : 
-- ------ ProjectTemplate Project Configuration ------
-- DEVELOPER		    : 
-- PROJECT_PROJECT	    : 
-- PROJECT_TARGET	    : ProjectTemplate
-- PROJECT_VERSION	    : 1.0.2.0
-- PROJECT_VERSION_TYPE	    : final
-- ------ ProjectTemplate Building Configuration ------
-- PROJECT_BUILD_SHARED	: 
-- PROJECT_VERSION_TAG_HEX	: 0x00000000
-- PROJECT_FOLDER_SUFFIX	: 
-- LIBRARY_OUTPUT_PATH		: .../Project-Template/build/lib
-- CMAKE_CURRENT_SOURCE_DIR	: .../Project-Template
-- ------ ProjectTemplate End Configuration ------
-- Configuring done

Usage Example

#if defined(HAS_USER_INTERFACE) && defined(USE_QT)
//! Qt
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QDebug>

int main(int argc, char *argv[])
{
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
  QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
#endif

  QGuiApplication app(argc, argv);

  QQmlApplicationEngine engine;
  const QUrl url(QStringLiteral("qrc:/main.qml"));

  QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
                   &app, [url](QObject *obj, const QUrl &objUrl) {
    if (!obj && url == objUrl)
      QCoreApplication::exit(-1);
  }, Qt::QueuedConnection);
  engine.load(url);

  return app.exec();
}
#else

#include <iostream>
#include "utilities/featuretest.hpp"

//! Examples
#include "examples/compilertest.hpp"
#include "examples/platformtest.hpp"
#include "examples/librarytest.hpp"
#include "examples/languagetest.hpp"
#include "examples/configtest.hpp"

//!JSon [Non-STL] Features
#include <nlohmann/json.hpp>

//!Google Test
#ifdef USE_GOOGLE_TEST
#include <gtest/gtest.h>

class Counter {
public:
  // Returns the current counter value, and increments it.
  int Increment() {
    return m_counter++;
  }

  // Returns the current counter value, and decrements it.
  // counter can not be less than 0, return 0 in this case
  int Decrement() {
    if (m_counter == 0) {
        return m_counter;
      } else  {
        return m_counter--;
      }
  }

  // Prints the current counter value to STDOUT.
  void Print() const {
    printf("%d", m_counter);
  }
private:
  int m_counter;
};

//TEST UNIT
TEST(Counter, Increment) {
  Counter c;

  // Test that counter 0 returns 0
  EXPECT_EQ(0, c.Decrement());

  // EXPECT_EQ() evaluates its arguments exactly once, so they
  // can have side effects.

  EXPECT_EQ(0, c.Increment());
  EXPECT_EQ(1, c.Increment());
  EXPECT_EQ(2, c.Increment());

  EXPECT_EQ(3, c.Decrement());
}

#endif

//!Catch2
#ifdef USE_CATCH2
# include <catch2/catch_all.hpp>

#define CATCH_CONFIG_MAIN  // This tells Catch to provide a main() - only do this in one cpp file

unsigned int Factorial( unsigned int number ) {
  return number <= 1 ? number : Factorial(number-1)*number;
}

TEST_CASE( "Factorials are computed", "[factorial]" ) {
  REQUIRE( Factorial(1) == 1 );
  REQUIRE( Factorial(2) == 2 );
  REQUIRE( Factorial(3) == 6 );
  REQUIRE( Factorial(10) == 3628800 );
}

#endif

using namespace std;

int main()
{
  cout << "Hello World!" << endl;

  //!Config Test
  ConfigTest config;
  config.readSettings();

  //!Compiler Test
  CompilerTest compiler;
  compiler.getCompilerInfo();

  //!Platform Test
  PlatformTest platform;
  platform.getPlatformInfo();

  //!Library Test
  LibraryTest library;
  library.testBoost(); // Boost

  //!Language Features
  LanguageTest language;
  language.checkFeatures();
  
  //!ThirdParty Library
  ThirdPartyTest thirdPartyTest;
  thirdPartyTest.testFmt();

  return 0;
}

#endif

More usage examples

  • Compiler Test
cout << "Compiler Name : " << __COMPILER__ << endl;
cout << "Compiler Version : " << __COMPILER_VER__ << endl;

#if defined(__COMPILER_CLANG_LLVM_)
  cout << "Clang compiler has been detected!\n";
#elif defined(__COMPILER_INTEL__)
  cout << "Intel compiler has been detected!\n";
#elif defined(__COMPILER_MINGW__)
  cout << "MinGW compiler has been detected!\n";
#elif defined(__COMPILER_MINGW_64__)
  cout << "MinGW64 compiler has been detected!\n";
#elif defined(__COMPILER_GCC__)
  cout << "GCC compiler has been detected!\n";
#elif defined(__COMPILER__HEWLETT_)
  cout << "Hewlett compiler has been detected!\n";
#elif defined(__COMPILER_IBM__)
  cout << "IBM compiler has been detected!\n";
#elif defined(__COMPILER_MSVC__)
  cout << "MSVC compiler has been detected!\n";
#elif defined(__COMPILER_PGCC__)
  cout << "PGCC compiler has been detected!\n";
#elif defined(__COMPILER_ORACLE__)
  cout << "Oracle compiler has been detected!\n";
#endif
  
  • Platform Test
#if defined(PLATFORM_MAC)
  cout << "This is macOS platform!\n";
#elif defined(PLATFORM_WINDOWS)
  cout << "This is Windows platform!\n";
#elif defined(PLATFORM_LINUX)
  cout << "This is Linux platform!\n";
#elif defined(PLATFORM_FREEBSD)
  cout << "This is freeBSD platform!\n";
#elif defined(PLATFORM_OPENBSD)
  cout << "This is openBSD platform!\n";
#elif defined(PLATFORM_VXWORKS)
  cout << "This is VXWorks platform!\n";
#elif defined(PLATFORM_MOTOROLA)
  cout << "This is Motorola platform!\n";
#elif defined(PLATFORM_ULTRIX)
  cout << "This is Ultrix platform!\n";
#elif defined(PLATFORM_DOS)
  cout << "This is Dos platform!\n";
#elif defined(PLATFORM_WINDOWS_PHONE)
  cout << "This is Windows Phone platform!\n";
#elif defined(PLATFORM_IOS_SIMULATOR)
  cout << "This is iOS Simulator platform!\n";
#elif defined(PLATFORM_IOS)
  cout << "This is iOS platform!\n";
#elif defined(PLATFORM_APPLE_TV)
  cout << "This is AppleTV platform!\n";
#elif defined(PLATFORM_IWATCH)
  cout << "This is iWatch platform!\n";
#elif defined(PLATFORM_ANDROID)
  cout << "This is Android platform!\n";
#endif
  • Library Test
#include "include/common.hpp"
#include <iostream>

#ifdef USE_BOOST
#include <boost/chrono.hpp>
#endif

LibraryTest::LibraryTest()
{

}

void LibraryTest::testBoost() const noexcept
{
  //!Boost Library
#ifdef USE_BOOST
  std::cout << "Boost version " << BOOST_VERSION << std::endl;
  std::cout << "Boost Lib Clock Test\n";
  boost::chrono::system_clock::time_point start = boost::chrono::system_clock::now();
  for ( long i = 0; i < 10000000; ++i )
    std::sqrt( 123.456L ); // burn some time
  boost::chrono::duration<double> sec = boost::chrono::system_clock::now() - start;
  std::cout << "took " << sec.count() << " seconds\n";
#else
  std::cout << "Boost Library is not available.\n";
#endif

}
  • Language Test
#ifdef USE_FEATURE_TEST
  if (print.general_features) show("C++ GENERAL", cxx);
  if (print.cxx11 && print.core_features) show("C++11 CORE", cxx11);
  if (print.cxx14 && print.core_features) show("C++14 CORE", cxx14);
  if (print.cxx14 && print.lib_features ) show("C++14 LIB" , cxx14lib);
  if (print.cxx17 && print.core_features) show("C++17 CORE", cxx17);
  if (print.cxx17 && print.lib_features ) show("C++17 LIB" , cxx17lib);
  if (print.cxx20 && print.core_features) show("C++20 CORE", cxx20);
  if (print.cxx20 && print.lib_features ) show("C++20 LIB" , cxx20lib);
  if (print.cxx23 && print.core_features) show("C++23 CORE", cxx23);
  if (print.cxx23 && print.lib_features ) show("C++23 LIB" , cxx23lib);
  if (print.attributes) show("ATTRIBUTES", attributes);
#else
  std::cout << "Test Feature is not available.\n";
#endif
  • Config Test
#include "config.hpp"
#include <iostream>

    std::cout << "========CONFIG TEST========" << std::endl;
    std::cout << "Project Name : "          << PROJECT_NAME << std::endl;
    std::cout << "Project Description : "   << PROJECT_DESCRIPTION << std::endl;
    std::cout << "Project Homepage Url : "  << PROJECT_HOMEPAGE_URL << std::endl;
    std::cout << "Project Language : "      << PROJECT_LANGUAGES << std::endl;
    std::cout << "Project Full Version : "  << PROJECT_VERSION_STRING << std::endl;
    std::cout << "Project Creator : "       << PROJECT_CREATOR << std::endl;
    std::cout << "Project License Type : "  << PROJECT_LICENSE_TYPE << std::endl;
    std::cout << "========CONFIG TEST========" << std::endl;
  

If you want donate, Bitcoin address is here! <3

Screenshot 2022-11-12 at 9 25 49 AM

TOOD

  • Bug fixing.
  • Add new exception handler.
  • Add new features.
  • Support new libraries.
  • Tell me your opinion about which other items should be added.

Contribution

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].