a star on gridsBest practices for implementing A* with a focus on four- and eight-connected grid worlds.
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Mutual labels: pathfinding
AStarA 2D A Star (A*) pathfinding implementation in C# focused on ease of use
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Mutual labels: pathfinding
uesvon3D navmesh generation and pathfinding plugin for UnrealEngine
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Mutual labels: pathfinding
pythonfinderPythonFinder: Cross Platform Search Tool for Finding Pythons
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PathfindingA pmmp virion (library) for pathfinding using A*
Stars: ✭ 36 (+50%)
Mutual labels: pathfinding
PathfindaxPathfinding framework
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Mutual labels: pathfinding
path planning GANPath Planning using Generative Adversarial Network (GAN)
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Mutual labels: pathfinding
surfacerAI and pathfinding for 2D-platformers in Godot.
Stars: ✭ 56 (+133.33%)
Mutual labels: pathfinding
tektosyneThe Tektosyne Library for Java provides algorithms for computational geometry and graph-based pathfinding, along with supporting mathematical utilities and specialized collections.
Stars: ✭ 52 (+116.67%)
Mutual labels: pathfinding
Nav3D3D Pathfinding and cover system plugin for UE4, using Sparse Voxel Octrees.
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Mutual labels: pathfinding
AI-CompanionCreated in Unity 5 for the purposes of learning AI techniques. Features behaviour trees and A* pathfinding.
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Mutual labels: pathfinding
algovizCodebase for educational tool on algorithms
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Mutual labels: pathfinding
Maze solverAn interactive online maze generator and solver able to use several different algorithms.
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Mutual labels: pathfinding
gruidCross-platform grid-based UI and game framework.
Stars: ✭ 67 (+179.17%)
Mutual labels: pathfinding
PathfinderA pathfinder visualizer in Flutter. Create mazes, generate random walls, or draw your own walls and see the pathfinding algorithms in action
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Mutual labels: pathfinding
ml pathfindPathfind module for MTA:SA-Server
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Mutual labels: pathfinding
path demoAn experimental set of pathfinding algorithms for video games
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Mutual labels: pathfinding
NavMeshAvoidanceCustom Nav Mesh Avoidance to replace default one in Unity.
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Mutual labels: pathfinding
hierarchical-pathfindingImplementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins
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Mutual labels: pathfinding
uastarMinimal A* implementation in C. No dynamic memory allocation.
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Mutual labels: pathfinding