RenderMaster
Graphic engine for experiments with graphics and programming
Features
PBR materials and textures, deferred shading, TAA, MSAA, reprojection, environment HDR cubemap, atmosphere, game objects hierarchy, manipulators, picking, imports assets, debug views, path tracing for preview.
Planned
RTX, SSR, denoise, reflection probes, prefiltered reflections.
Building
- yaml-cpp.vcproj
- Engine.vcproj
- rmEd.pro (if you need editor. build in Qt)
Note: Solution configured to find FBX SDK at C:\Program Files\Autodesk\FBX\FBX SDK\2018.0.
Running
Editor can be run form Qt Designer or Visual Studio (Editor.vcproj). Don't forget to set the environment variable PATH for your IDE: Engine.dll, FBX SDK dll, Qt binaries (only for editor).